@sentdefender The Israeli-Palestinian apartheid needs to continue easing in order to prevent future conflicts. I'm not sure that Hamas can be trusted as the representatives that Palestinians and Arabic people need for that process.
@sentdefender I think Palestinians have the misfortune of being caught in crossfire between Hamas and Israel. And it seems like the MO of Hamas has become captive-taking in order to force Israel to make concessions that don't necessarily benefit Palestinians.
@Xenojiivafan@ChronoPinoyX みつけた, which is "I founnnnd youuu". She says it in a horrifyingly sweet way, like a psychopath who cornered a victim or someone who just won hide and seek with their boyfriend.
@EnternodeCS @MemesDnd I'd guess shifting from dungeon crawl to point crawl, and combat encounters to roleplay encounters. In other words shedding the boardgame elements of the game in favour of a Journey to the Center of the Earth travelogue.
@AdrianAshby10 @AndrewLFanning @jaredmstarr This is napkin math, but the estimate should be good enough. 0.1% of households are making a massive overall contribution. It's so large that removing their contributions would do more than convincing 50% to use paper straws would ever achieve.
@AdrianAshby10 @AndrewLFanning @jaredmstarr 0.1 percentiles are 1/1000 of the total population. With 2000x the pollution of average (500/1000) households, it means they replace 2000 avg households. Because 500 < 2000 households, they contribute /at least/ 4x more than the huge number of low income emitters.
@robertgraham This one has bitten me as my career gained its initial momentum. Small hobby projects are easy to refactor into a common library, but anything large tends to have crosscutting that makes it impossible to find a one-size-fits-all answer.
@RueNahcMohr@kenshirriff Was it this training video? There's some really cool analog computer stuff on youtube, so CADC might have its own video
https://t.co/t7VmrzrIk1
@HiddenKrypt@Mayo_Marxist While it was a hack of a tabletop wargame, it had a /lot/ of simulation rules. Wilderness Survival was another core ruleset, so I'm not sure Chainmail was the gameplay. I don't think crawls really had that much emphasis on combat, and those were most of what my groups did.
@Mayo_Marxist@HiddenKrypt Interesting, maybe I was in different groups but the main thing that stood out was how much simulation the older editions had. Many other games had similar combat complexity, so the combat never stood out as a highlight, especially given the pagecounts for world sim.
@HiddenKrypt OD&D, AD&D, and 2e weren't really that heavily emphasized in combat. Most of it was world and dungeon sim. 4e and 5e have been close enough to kind of work according to formulas. The editions beforehand had a lot more art than science in encounter design.
@CampaignsOld@MemesDnd Yeah. In one powergaming group with magic items, it was normal for me to pitch them against double deadly encounters. Actually pretty fun having siege weapons and magic items on the enemy side, especially if you grabbed homebrew bestiaries as well.
@HiddenKrypt@MemesDnd But I do agree that despite combat being most of 3.5e to 5e, balance is something they vaguely strive towards instead of actually hitting.
@HiddenKrypt@MemesDnd Honestly, the fact *any* ttrpg has something resembling game balance is a surprise. D&D (and its relatives) is one of the few games where there's anything remotely systematic about making encounters. In other systems, combat is pretty much entirely improvized and imbalanced.
@eevee Lots of RPGs do this in a roundabout way without the achievement system. Conditions for certain obscure quests can be marked completed very early in game, but you have to talk to another NPC to do the handin and earn the award/achievement.