Aberrant Games Studio is dedicated to creating groundbreaking VR experiences, redefining immersive storytelling and gameplay with innovation and excellence.
This is such dangerous rhetoric. Most of the features we hate today started off as optional features, then they become performance crutches, then become De facto required. Games will rely and ship with it built in and look worse with it disabled. Remember TAA?
@rockinredeemer@Crusader3456 Developer response has been “positive” because Nvidia support is a frat house. You are either in or you are out. Disapprove and you are never given early access to anything they do.
@Crusader3456 It sucks because they said the same thing about TAA, then about raytracing, and then DLSS in general. Sure we have “complete control” until the next generation where we start needing to use these features to make the most of our hardware.
https://t.co/b11LHwWsiz
This is such dangerous rhetoric. Most of the features we hate today started off as optional features, then they become performance crutches, then become De facto required. Games will rely and ship with it built in and look worse with it disabled. Remember TAA?
@Grummz And that is a bad thing. You need to understand that if this is the trend, game developers especially indies will be strong armed into using these sorts of features. Eventually Nvidia will lock major features behind walls such as these.
https://t.co/b11LHwWsiz
This is such dangerous rhetoric. Most of the features we hate today started off as optional features, then they become performance crutches, then become De facto required. Games will rely and ship with it built in and look worse with it disabled. Remember TAA?
This is such dangerous rhetoric. Most of the features we hate today started off as optional features, then they become performance crutches, then become De facto required. Games will rely and ship with it built in and look worse with it disabled. Remember TAA?
@Tyler_McV As an indie studio, we despise this bleak future of software support. What a shame from Nvidia who used to do groundbreaking stuff with GameWorks.
This is such dangerous rhetoric. Most of the features we hate today started off as optional features, then they become performance crutches, then become De facto required. Games will rely and ship with it built in and look worse with it disabled. Remember TAA?
This is such dangerous rhetoric. Most of the features we hate today started off as optional features, then they become performance crutches, then become De facto required. Games will rely and ship with it built in and look worse with it disabled. Remember TAA?
There is no doubt I come across as mister contrarian. But that's prob because I think most people on gaming twitter are mister performative.
I think this shit is cool.
NVIDIA has already said if devs want to they can have it so their games don't use it. It's simply another option for devs and- frankly- given how much some people demand bleeding edge visuals- it seems a nice leg up for some AA teams (who have games that are better than AAA but don't have the budget for that visual fidelity).
This is the unfortunate future of Video Games. Everyone needs to put their foot down at some point, and realize it’s only going to get worse from here unless we all collectively do something about it. One thing is for sure, we will never ever use some BS like this.
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → https://t.co/yHON3nGyxE