@concordeux La XM dans cette config c'est méga validax, mais oui le fait de kiffer ces caisses c'est vu bizarrement par la majorité des gens (je sais d'xp perso), faut en avoir rien à foutre. Pour bcp rareté = cool = passion/intérêt, alors que rien à voir mais bon.
@cuubezzz@bozoid So it's like how I described basically? I'm not familiar with flat2vr. Because what I quoted is saying that they made it proper depth, so if it's not the case it's scummy, arguable proper depth is very cool and more promising for the future of the mod
@cuubezzz@bozoid https://t.co/AqSewZwzBG in this one specifically, but the person said afterward "SimVR and OpenXR now pull actual depth from the game itself", but I didn't see anything showing if it's actually true depth or not, even tho imo it's something important to show, hence my question
@cuubezzz@bozoid Is it actually real 3d tho? (Actual question btw), because in the video I saw, I don't really see the objects offset due to the eye position diff, only the "centering" is offset, which might give an illusion of depth but it's not "real depth", so it's why I'm wondering
@SaitoxBeats@frizkedblizz https://t.co/44R5ZvUY9y you can see the build log file I'm referencing here, but the link to it is down, can't find it rn, it's probably somewhere online
@deltasyn@TalhaKashmiri29 Oh, I didn't get what you meant, you mean for the other interactions like glovebox/sunvisors? Potentially yeah, we'll have to see, though I think the glovebox is interesting, maybe it can be used as storage, I don't see its use otherwise, I hope this stays if so.
@deltasyn@TalhaKashmiri29 Well it exists for the reason I keep circling back to lol which makes it essential. If you mean for secondary changes tho (like height pref. possibly), yeah, maybe it could be on the radar but it could get cut.
@deltasyn@TalhaKashmiri29 So it's why I think height changes could happen since you don't really move much relative to the controls (especially if you move wheel + seats), but the others, idk, seems weird to me, they'll be set up so the character fits good I think
@deltasyn@TalhaKashmiri29 That's why I think it's unlikely to be changeable manually, it seems like it could bring many issues that it was fixing by existing firstly (like, imagine reclining the seat too much bwd/fwd, even with IK for the hands, it might do weird shit)
@deltasyn@TalhaKashmiri29 This is also why I was careful in my first message, I personally don't think it will allow manual changes, BUT, I say it's "probably" not changeable. You brought up height preferences, this is one setting that I can see being exposed.
@deltasyn@TalhaKashmiri29 So this is why I keep circling back to the same point, I circle back because you don't get why the feature exists FIRSTLY, it is fundamental for a "hyper" realistic game like rockstar does, you need characters to PROPERLY sit
@deltasyn@TalhaKashmiri29 Do you have experience in gamedev? Because you don't seem like you do. I keep repeating the same thing because you keep saying the same nonsical shit, camera adjustments don't require rigging the interior, fitting body type does, but you're too dumb to get this apparently
@deltasyn@TalhaKashmiri29 Camera adjustments exist in simracing because you need to fit your steering + your exact pov + you're in a racecar that could allow for these changes most of the time. It makes sense. You don't need to physically move stuff around to move a camera.
@deltasyn@TalhaKashmiri29 Yeah and guess what, IRL you can't move backward or forward freely, height change? Yes, just like I said, it's the only setting that makes sense.