Adam@Starcaster, Future tech and media visionary and lifelong game industry veteran. On a mission to make content creation a better place for creators.
@ez4novi Focus on grid logic first. There is only 8 directions in each direction a character needs to be hit in, not 360 degrees of hit. That is wasteful. Get rid of the capsule collider and focus on grid gameplay logic. Remember all combat games are essentially 2D.
@Mystikart_ A lot to unpack. Firstly, I am sorry. This is the case for so many games. If you want a veteran review and feedback, happy to provide. DM me.
@HorrorsSurvival@travinhdev I like what they are going for, but every time I see these lazy pixel camera filters, I wonder why one doesn't just use a voxilization pass on the Z buffer using custom depth?
@silleypuppet So, ironically The character looks a bit like me XD and your name is Adam and your comic is using my surname. Fun irony. Keep up the fun and good luck.
๐ถ YOU ASKED AND WE DELIVERED! ๐ถ
The track from our teaser trailer is here, in its full glory!
Listen now โ link for the full song in the replies!
ARTIUS: Pure Imagination
๐ญ Swap between four unique artists with their own movesets!
๐จ Unleash the power of creativity!
๐๏ธ Save the world from the extinction of art!
๐ฅCome and see a world of Pure Imagination.
From the lead gameplay programmer behind ANTONBLAST comes a brand-new action platformer all about art. Stay tuned for the full reveal on February 28th!