A lot of really exciting changes in this one! Miks entering the roster, ASSISTS TECH!, Lotus updates, and some balance passes including Skye finally getting her CD back. Knockout has also been so addicting to play in playtests and I'm excited to see how sweaty people get 😈
So much noise made with Miks! How many times do I head bang to create his sonic identity! I loved working on him with the team of absolute wizards! Welcome Miks!!!
'Miks' no solo controla el mapa, controla el ritmo. En entrevista, Kevin Meier explica por qué este agente es diferente en VALORANT. #IGNGaming https://t.co/xMbBpsdzTI
Todays a special day! Our GAT members and I had the pleasure of helping out with the balance and tunings of Miks over the last year and a half, and I'm very satisfied with how he turned out. Outside of the Harbor rework, Miks was the first in-dev agent I was assigned to, and seeing the reveal come together and everyones reactions means so much to me!
Excited to see y'all out there in the servers later this week - I'll be out there instalocking Miks. As always, if you have any feedback for Miks or any of the other agent changes I'm always all ears! Special shoutout to our amazing design team, my teammates, and everyone who brought Miks to life 🎧🎶💜💛
We’ve been working on this for a long time. We reworked buffs and debuffs, added assist banners, and revamped supportive UX throughout the game for Miks. Big shoutout to the whole design crew for this one.
Miks is finally live! 🎧🎶💜💛
I had the privilege of leading GAT’s Miks pod and helping the talented @AdanasDev design and balance his kit.
It’s been one of the most challenging projects I’ve worked on at Riot but it’s so rewarding seeing you all so excited about him!
Chamber's remained a dominant pick and we need to strike the right balance between preserving his identity and maintaining VALORANT’s game health. So we're making changes to most of his abilities in Patch 5.12. See our breakdown:
https://t.co/6HaVTsPtJJ
@OfficialBoaster@JeffLanda @ITzPake We're still discussing internally how we want to handle Yoru clone vs. various detection mechanics. At the very least we plan to cleanup any inconsistencies between comparable outputs.
'HOW TO EXECUTE HARBOR'S WALL IN ASCENT'
1st (00:00): As shown this is how a wall should be placed to cover Market Door + CT
2nd (00:14): Place your cursor under the Vent and it'll perfectly wall off Door + Heaven
(Aim - Difficulty 3/5)
More of these at @Strats_gg their site
Controller mains rejoice - we have another agent we can play! Harbor has one of the most creative and expressive kits we've released on a controller and I can't wait to see what people do with him