๐ง Sorry everyone, it appears we're currently under a DDOS attack and our host @linode put a networking restriction on our main web server, meaning it isn't publicly available. We've reached out to them for more information. Hope to have an update soon.
@psergiomr I love all your stuff man, I share it mostly on LinkedIn as I donโt use X very often but I just wanted to say keep it up man. Your work on your combat system is really inspiring for me!
@protopop Absolutely, same things goes with some of my art styles for my main projects, but thatโs the beauty of art my friend. I love anything stylized as well, and this is pretty neat what you have going here in this project. Cheers man!
Rivers in #Meadowfell. I was very careful to build the river generation as an isolated modular system that adapts to Unity terrains in any project, which means both it works in both Wilderless 2.2 and Meadowfell 2.2.
https://t.co/S9V97FX32f
Almost finished the #Wilderless river shader #iPad update. I added specular lighting (that was tough), softer intersections, and wave undulations that oscillate above and below instead of just rising up, so more artistic control and natural movement.
https://t.co/S9V97FX32f
@ShieldBearerDev So you can play as bard and cause danger just by playing the lute? Meaning, you donโt have to hit them over the head with the instrument causing it to break?