@tarwin I used uniform random noise in all of these. The texture generation involved progressive resizing, and I think in some cases it randomly interacts in a glitchy way.
Using Perlin noise sounds like a great idea though! I'll have to try that next
#genuary challenge
Prompt 1: Draw 10000 things
This is 10 thousand lines combining our previous p5 patterns.
I'm a bit late to the challenge but hope to post some more #genuary2022 ones even if out of order.