@lofibanshee My only issue is that healers have no ability to impact pulls outside healing (and bit of damage). not having a kick or reliable CC etc means you are at the mercy of the other 3 players on dangerous pulls
@GentlemanYurii I think it’s more for the ones that proclaim themselves as “top 2 day guild” but in reality are a 3 day guild etc.
End of the day doesn’t matter, raid when you want - just a good meme for the rest of us
@trashesxo@lofibanshee Sorry typing is hard.
“Then why do you deserve mythic raid gear?
If you want to do the highest keys and achieve the maximum power level you should have to do all PVE content”
@trashesxo@lofibanshee Then why do deserve mythic raid gear?
If you to do the highest keys and achieve the maximum power level you should have to do all content.
@Jet_Limit1@jdotb Meeres raised in his interview with Quazii that majority of recruitment issues isn’t lack of skill but players not wanting to maintain the sheer amount of characters required to play at that level.
So seems (for once) comment is correct (ish).
@MorozMichael @RazorbackFan246 @RealWildhog Do you tip everyone for doing their job? Cashier at the macdonalds? Cashier at the gas station? Cashier at Walmart?
Its not the servers fault but until you all stop being brainwashed into paying wages, nothing will change
@BBCOne why is the half time discussion nothing to do with the game being played?
10mins of interviewing Gareth Southgate rather than talking about how crap we are or about the Swiss.
Sort your broadcast out.
@Lepandk Always preferred smaller raid groups. I understand from retail perspective why 20man mythic is beneficial form an encounter design perspective.
But for SoD I feel smaller raid groups is the play in terms of my own preference and easy of pick up creation
@Sparrow_N9ne @Phazeback @Krelivane@Warcraft@WarcraftDevs Merging two different games into one new one. So you’d have half retail and half classic style of play/systems etc.