@Gamesquidable I just like the silhouette. The character’s “bigness” is also justification for the “jumping-breaks-the-ground” mechanic.
As to why he’s only wearing undies, that probably requires some psychoanalysis because idk
@latentfidelity Yea the collision system is kinda wild on it since it’s not actually using physics.
At the moment the dominoes basically switch from a vertical “I” shape to a horizontal “—“ shape. The tipping is all just imagined / iillustrated 🤷
@impblackbelt Definitely tweakable (will be fine tuned / tweaked more). You think it needs to shake less then fall, or just tip and fall faster in general?
Toying with unconventional environment manipulation stuff in Fool’s Metal.
Players always understand they can break/explode anything, harder to wrap head around hooking and moving things around.
Was starting to feel a bit creatively tired working on Fool's Metal so I decided to try make things that are just silly and fun for a bit.
So now, you can turn into boulder.
#GameMaker#gamedev
2D pixel-art action platformer and destruction game ‘Fool's Metal’ has been announced.
-Each jump weakens and breaks the surface below
-Use a grappling hook to maneuver around
-Belly flop to smash through weaker blocks
Steam page: https://t.co/RYsjWuG8uh
Still early days but I feel like I’m ready to start sharing what progress is looking like on my new game, Fool’s Metal. #indiegame#pixelart#platformer#gamedev
Infernal Cleaner is a relaxing first-person cleaning simulator. But ... you're washing blood and grime from Mephisto's torture chambers in Hell.
It's messed up, that's the charm.
#indiegames#indiedev
Just launched the Steam page for the new game I’ve been building with the Sponge team: Infernal Cleaner. It’s a chill firstperson cleaning sim.
But..you’re powerwashing blood and grime off torture chambers in Hell. It’s pretty messed up.