Current Shiny Things count:
65 repos
15 games
14 SaaS builds
The rest are experiments, prototypes, support systems, weird little tools, and things I had to build because the thing I was building needed another thing built first
There’s more that never made it into repos
A lot more
I’m putting together a proper retrospective soon, but honestly, seeing the count laid out is a little insane
Not because everything is perfect
Most of it isn’t
But because the point was never perfection
The point was momentum
https://t.co/1gQwAqwIeD
GM to all worldbuilders out there.
New video from Spacedock on youtube, anybody building Scifi worlds should absolutely check them out.
Today: learning some fresh takes on what makes a great Scifi Hovertank.
https://t.co/NQChHJUwje
Did you know meccha chameleon has over 10m downloads?
It took Mario kart 6 months to do this on the switch 2.
M.C. isn't a fluke. It's a formula.
One I am cracking for my lab.
@zubic_eth Aye, got it spinning up an entire library of skills that work great with lighter models, but also LEAN on fable's skills with navigating the unknown unknowns and mapping them out for follow-along models.
Model agnostic, I suggest anybody do similar for their main repos!
@AshConnell I -hope- so.
I just rechecked all their documentation and it says THROUGH the 7th, From the 8th etc etc.
But i'm not an expert, plan accordingly just incase!
Dear Vibecoders:
Help me get a message across to @cursor_ai@ClaudeDevs@OpenAI and all the other AI suitors.
STOP LETTING YOUR MODEL TELL ME IT'S A WEEK OF WORK, only to turn around and do it in 3 minutes.
Just silly at this point, accurate timing scope shouldn't be hard. 🤷♂️