basically saw this (very recommended to follow). And decided to experiment a little. Ended up changing from a simple static vertical gradient to a version with soft edges, moving ray patterns, subtle shimmer, directional fall https://t.co/8vETZiMgFX
right now this allows me to build the full logic of the sequence. When the final geometry of the level is added I just need to move the nodes around, resnap them and everything will work!
i'm building a small chase sequence in unity in a maze like corridor. And since visuals are not defined yet I just created a node system to define the movement points
since the movement is only from predefined point to another predefined point this works well. My first idea was to manually assign the references to which each node was able to move on. But this escalated pretty bad
@DesbordeGames Hola! Me acabo de pasar vuestro juego y he visto que eráis españoles y solo quería deciros felicidades! Vaya juegazo!
Me salió vuestro tiktok del primer tráiler cuando tenía como 10 views y la verdad vaya pedazo tráiler os marcasteis! Ojalá hagáis mas cositas
@Friedemann_A Is hard to me to understand why games are always expected to have lots of hours of content for small price when movie tickets cost the same. It clearly harms narrative games where every minute of gameplay is very expensive to add
We released a small game as part of the Eye Jam II hosted by SeeOne
I believe we’ve managed to create something that offers an interesting experience. You can try it here:
https://t.co/IbVdLF1ka8
@adc_bx@nonaseki This tutorial helped me to set up in game screen! Basically it maps a raycast in the UV coordinate of the mesh and translate it to the corresponding camera position
https://t.co/4O6l52Slca