PITCHFORK is an online co-op dungeon crawler where up to 4 unqualified peasants climb an ever-changing castle to slay the local vampire.
Fight monsters, solve puzzles, avoid traps, and make sure somebody keeps that torch lit.
https://t.co/w9PDi1rCAq
PITCHFORK is an online co-op dungeon crawler where up to 4 unqualified peasants climb an ever-changing castle to slay the local vampire.
Fight monsters, solve puzzles, avoid traps, and make sure somebody keeps that torch lit.
https://t.co/w9PDi1rCAq
@TristanKites@JamesBerkelmans Oh hell yeah man ๐
The artistic direction of our storm is "What if a storm made you feel like you're under rolling waves?" So that tracks!
@TristanKites@JamesBerkelmans Hello!
It's a high-res 2D mesh with vertex displacement, using scrolling noise textures that overlap
The shader itself needs some optimisation ๐ And I'd like to add dynamic tessellation to reduce distant polys
But as it's not volumetric, it's relatively performant!
@Plinbo149585 @JamesBerkelmans Hey hey! For more context, I'm just manually painting the terrain. The Terrain Toolbox package is a huge upgrade. The stamp brush with a custom alpha can create some quick and easy dunes
@bandinopla@JamesBerkelmans Hello! The Terrain Toolbox package comes with a bunch of extra brush controls. I mostly use the stamp brush with this alpha. Combined with raising terrain, smudge, and smooth brush, you get some easy dunes๐