Spent months figuring out how to add dynamic lights to Gaussian Splats without surface normals.
Turns out? Just use the view direction. It's "fake" but runs at 60+ FPS and looks great:-)
Sometimes good enough is better than perfect.
If you're interested in learning more about fake lighting with Gaussian Splatting, you can read my research paper on this topic:
https://t.co/BqELiXHNpF
@theworldlabs@chaoyuaw@the_f_key
I rarely post AI stuff (even if I work a lot with it) but as @OlixOliver said, this one combines utility and ethics
I really like when AI is focused in pipeline production
This is some useful and ethical AI usage. This is what an AI should be about. It simply generates material passes from photos. Pretty awesome if you want to do some de-lighting or create advanced materials. It still requires some of the manual work to make it work well. But it is a useful tool.
@OlixOliver@janusch_patas@DigitalTwin@unity Your results are really nice π
Juste to be sure to follow you correctly on the pipeline. Basically deckard will work on the legacy pipeline in unity, handling the image camera realism. GS is handle with @aras_p implementation or this is also handle by deckard?
Hi SDF friends, here's a full rewrite about smooth-minimums (soft blends/unions), where I introduce Normalization, Kernels, a circular smooth-min and an analysis of several blend functions. Hope you enjoy it!
https://t.co/oiCvxS4Yul
(new stuff starts about 1/3 into the article)
Hi @Magnific_AI, I juste have a quick question about your great tool (in fact two). Is there a plan for batching images to upscale/enhance or an API in the near future ? Would be great for animation
I'm very happy that my 2017 experimental AI film "Learning to see: Gloomy Sunday" has been included in the "Early Pioneers of AI Art" collection by @jediwolf.
https://t.co/YZpsfjtqBC
Custom GLSL Shader Modifiers for @Modyfi_ are super close to be release as an experimental feature. Replay or RT if you are interested on trying it out. Just image coding shaders inside a non-destructive / generative web tool which also leverage GenAI.
VAST AI releases Triplane Meets Gaussian Splatting on Hugging Face
Fast and Generalizable Single-View 3D Reconstruction with Transformers
demo: https://t.co/qB5Tp8Ih65
TGS enables fast reconstruction from single-view image. It builds the 3D representation upon a hybrid Triplane-Gaussian representation by evaluating a transformer-based framework, from which 3D Gaussians would be decoded
I'm trying out the custom HLSL node feature of VFX Graph (available from Unity 2023.2). Now I can extend VFX Graph with custom shader code.
https://t.co/Rmo2s2Z2Wl
@aras_p@GabRoXR@LumaLabsAI@Polycam3D Thank @aras_p for the explanation ππͺ
I also tried the edit capabilities on the package, which is great, I just wanted to check if there was en interoperability between the two ;)