highest skill ranges will give you effective limit-testing and performance/value metrics
lowest will give you barriers-to-entry and where your game lacks clarity
median will give you people mimicking the best but not understanding it, or overconfident idiots
properly-competitive (sweaty) game balancing should ALWAYS be done looking at and prioritizing the highest skill ranges first, the lowest ranges second, and the median skill ranges last.
appealing the the highest concentration of players ensures bad balance most of the time
@CosmonautMarcus Literally proving my point by going out of your way to punch down on some nobody on the X app
Holy hell touch grass brother
This is the last amount of attention I’ll ever give you ever again so savor it
@riotmci@itsbloodymarie@ObsSojourn plat players always tell on themselves. if you’re not getting countered as ram on current patch, you’re outplaying people who arent good at the game. not a flex. have fun ego tripping tho.