Developer Preview for Meta Ray-Ban Display is rolling out. 👓📷
Build web apps for display glasses with HTML, CSS, and JavaScript, or extend your mobile apps with the Meta Wearables Device Access Toolkit.
Start building today 📷👉 https://t.co/jq5k8ZwjAn
Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful.
This thread is full of visual examples.
Initially I was exploring a footstep foliage shader effect for a Unity game. Then I had the idea of a 3D character walking on any surface ground, walls, ceilings. Felt like a perfect fit for AR with Niantic's meshing to alter your surroundings🌱✨
Spark 2.0 is here! 🚀
We’re redefining what’s possible on the web with a streamable LoD system for 3D Gaussian Splatting.
Built on Three.js, you can now stream massive 100M+ splat worlds to any device from mobile to VR using WebGL2. All open-source.
Dive into the tech 👇
Building a quick prototype: AI-gen 2D characters → loop animation → WebAR.
Potential use cases: product showcase, location-based characters, and social-friendly AR content.
A simple way to bring characters into reality.
#designium
Experimenting with depth caching & dynamic object tracking for AR
@xai Grok annotates the scene, spotting requested objects with no ML training needed.
Depth caching stores the scene depth so objects can be placed after content generation.
Video generated by Grok
#designium
Vibe Coding update on POPRUN → Turning Solo Runs Into Social Runs 🏃♂️📲
This video is only the UX/UI flow, but I also have a functioning prototype on Rork.
I'm stuck on in-app video posting though 👀
Looking for a builder/partner to take this further. DMs open 🚀 #vibecoding
8th Wall is now open source.
The same codebase that powered thousands of WebAR experiences now lives at https://t.co/NAy8mYP66M
Inspect it. Fork it. Build on it.
Learn more: https://t.co/pLcoJphlF6