Japan Retro Game Magazine Research Association Digitization Department.
Blog introducing highlights of magazines from the 80s-90s
Here is a link to the PCE section
https://t.co/8zmAbCR5wK
#PCエンジン#PCEngine#turbografx
I've been playing the Star Fox Demo and realizing I am terrible at the game. My brain keeps deciding to change which way it wants Y Axis. I am loving it, but also quite terrible.
As an AI guy I am asking questions about how easily I can make a Gradius version of this game style
This 1982 ad for the Apple II game, Alien Ambush, included the selling point that it was written completely in assembly language. Back then gamers knew that being written in assembly made the game run a lot faster/smoother.
For real though, this is a terrific horror-ish film. They've taken the idea of a haunted house and made it a modern office environment...an alternate reality that feels like it was copy-pasted too many times and has lost it's physical integrity in a super creepy way. Me and my group of friends who saw it totally loved it. Several very recent indie horror films (Hokum, Obsession, Backrooms) have all been stellar.
🎮 I rebuilt the Saturn's VDP2(background/color) emulation from scratch. Old way:layers as textured polygons + GPU blending → couldn'tmatch Saturn's color math. New way: a per-pixel compositor that sorts layers by priority & does color calc in real-hardware order. #segasaturn
We’re open-sourcing Stem Studio, our 3JS game engine today.
This is a browser-based 3D multiplayer game engine and dev studio based on the idea that game dev should become more open, remixable, and web-native.
AI will make it easier to create games. But shared building blocks will make it easier for developers to build on top of each other.
Stem Studio is MIT licensed, JavaScript-based, and built for browser multiplayer 3D worlds.
Code is here: https://t.co/PRNy6sb7ji
Fork it, break it, remix it, and show us what you make.
Thanks to the work of Leroy Sikkes @NVIDIA, the Path-Tracer for @godotengine is coming along nicely. I recently ported the Attic scene, and the quality achievable with an open-source engine is awesome. I can’t wait to see the continued development.
https://t.co/ePfWp8ty8O
We made a 🌍WORLD MAP🌍 for Entropy, in that classic Final Fantasy style, and I absolutely love it?
We made some KILLER textures and now I want to live here... Look at those pixelated lapping shores... 🌊
https://t.co/C5LP25MHJf
Genie3 generates videos. We generate 𝟯𝗗 𝘄𝗼𝗿𝗹𝗱𝘀 you can actually use.
Launching tomorrow — Tencent #HYWorld 2.0, an engine-ready World Model🚀
This isn't a video. It's a real 3D scene, all generated & editable. One image in. A whole 3D world out.
🔥Open-source tomorrow
Excited that our paper StreamdiffusionV2 received the Best Research Paper Award at #MLSys26!
🚀Video generation is quickly moving from demos to production-facing workloads. It is no longer a turn-based pipeline but should be a streaming pipeline to interact with users.
📖Our project page: https://t.co/ItuO5zc6hT and paper: https://t.co/fmz2irYIm1
👂Come join the talk if you are interested in streaming video generation. Our talk will be at the Research Track Oral Presentation: Best Paper Session on Tue 8:45AM at #MLSys26 , I will talk about how we attacked the efficiency and quality challenges. Hope to see you there!
❤️Huge thanks to all authors! This work would not have been possible without the incredible effort from the entire team. Big shout out to Tianrui Feng, Zhi Li, @Andy_ShuoYang , @HaochengXiUCB, @lmxyy1999 , @lvminzhang , @xiuyu_l , Keting Yang, @ZiqiPeng, @songhan_mit , @magrawala, @KurtKeutzer , and @cumulo_autumn
We have been granted permission by both original DC-UK staff writer Neil Randall and Future Publishing to preserve four unreleased reviews that were intended to appear in Issue 21 - 25 years ago! These are for Skies of Arcadia, Sonic Shuffle, Last Blade 2 and Ducati World.
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