@IslandDAO Day 1 ☀️
So many talented builders, creators, and innovators coming together to build on @Solana.
The energy is incredible, the conversations are inspiring, and the vibe is absolutely amazing.🚀
@cryptoaliceth#Solana#Sol#IslandDAO
@IslandDAO Day 1 ☀️
So many talented builders, creators, and innovators coming together to build on @Solana.
The energy is incredible, the conversations are inspiring, and the vibe is absolutely amazing.🚀
@cryptoaliceth#Solana#Sol#IslandDAO
Had to make another @staratlas CORE one 💙
This pink version looks so good in motion
I kept it simple this time
just some soft movement and a little atmosphere
Hope you like this one
@WeAreStarAtlas#Web3Gaming#art
#AliceArcadeWeekly@staratlas had a big Town Hall on May 28, with CEO and Co-founder @at_mwagner leading a full progress update on Galia, @ZinkSVM, and the SAGE C4 PTR. On the UE5 side, the team showed mission flow, hunting, smoother respawns, and noticeably upgraded ocean visuals, while zink opened up its testnet docs, bridge, and claims portal. SAGE C4 also looked much more game-like, with character creation, scanning, fleet controls, combat, crafting, and claims all coming into clearer view.
@PentagonGamesXP spent the week setting up the June 1 Closed Beta for Hero Squad Showdown, with early access reserved for BCSH NFT holders and VIP $PEN holders. The messaging leaned hard into community influence, framing players as part of the process for shaping strategy, lore integration, and which characters arrive next, pushing access, ownership, and governance in one go.
@WilderWorld dropped a major update around Season Zero, a test season for its first economic loop before moving the system fully onchain. The rollout also includes progression, daily missions, and a set of new key city locations such as the Bank, Black Market, Police Station, and Hospital.
@SuperPhoenixSPS ran the Sunday Star Shooter Rocket FFA tournament over the weekend, then closed it out by congratulating @QuimeraSA_ for taking the Rocket FFA title.
@InfinityRisingX started delivering Boarding Passes to players waiting to get in, while its latest hotfix tackled multiple areas at once, including building kits, elevator speed, the “I can’t run” bug, and broader stability work across Hub City, apartment placement, progression, and quests.
@playoffthegrid had a two-event week, pushing Road to Torino GranFinale right up to the May 31 showdown after 10 weeks and 40 matches, with 35 players in Gold League and 25 in Silver League competing for prizes. Alongside that, the team dropped a major roadmap post pointing to a full release in October 2026.
@AmikoLegends opened Dev Diaries #1 by introducing Batula, one of the upcoming Amiko, with a gothic design inspired by medieval gargoyles. The post leaned on in-game atmosphere to establish the tone of the Amiko Legends world and teased more to come in June.
@WagmiGameCo is taking #NiFeWARS to Florida Supercon on July 10-12 at the Miami Beach Convention Center after previously debuting at MEGACON. This next booth push will feature latest drops, trailer screenings, and character lore.
@AscentRivals introduced a new spectator mode and followed it with a sneak preview of the Hangar. Neither post was especially long, but together they showed the team building out both the viewing side and the in-game environment.
@AxieInfinity kicked off Codex S1: Tile Trials Competition Week, with players competing through June 7 for 1,500 bAXS, an Origin axie for first place, and collectible axies for the Top 30. At the same time, the team sent out Origins S17 Mystic Era Collectible Chests to Mystic axie holders and opened claims through the in-game mailbox.
#AliceArcade #Web3Gaming #GameFi #CryptoGaming