@ELRageEntity@BungieStore You have no idea how much it would cost to mass produce something like that. Also this is a joke product, nobody would actually pay for a huge detailed Jotunn Toaster. Also I think your underestimating how much it would cost to design, manufacture, and sell what you're describing
@THEAP99 They were more focussed on making a game that was actually fun to play than wasting time on making wobbly leaf shaders and footprints... It's an action game about shooting big guns, this literally isn't important.
Very excited to announce that I worked with @Christian_Maund on his game PERFECT MATTER as sound designer! It's been amazing seeing this project evolve and I can't wait for it to release on Steam!
https://t.co/w29SCEmdCe
Can't believe it's been half a year already. That means my Mood chart is half filled in. Been keeping track all year for curiosity and to also see if any major changes in my life affect my mood. Needless to say; I can always count on the 20th to bring me good vibes.
Made a super quick 3D Material in @Substance3D Designer this afternoon. Inspired by my favourite sculpture artist Matt Buckey. Would love to make a Scene from this one day! (Image on the Right is one of Matt's Awesome pieces)
@th127 Hi, I also got into contact with Gumroad and they found the receipt for me. I was able to get it all downloaded and working! Thanks for making the awesome tool and getting into 2.8!
@th127 Hey, I bought Shot-packer a while back and it is great. I just upgraded to blender 2.8, but my version of shot-packer is out of date I think. When I bought it I checked out as a guest, so I'm not sure how to get it updated to 2.8 since it isn't on my account. Any guesses?
@Substance3D Project Alchemist is absolutely mind blowing! Literally just been messing around with it, and it is so straight forward to use. I made the first thing everybody makes. (Some nice stone tiles obviously) Can't wait push it to the limits. #Substance#ProjectAlchemist
Been playing around with a Proof of Concept this morning; a Completely opaque oceanic shader in @UnrealEngine . It simulates depth and refraction, all on a single plane. #UnrealEngine#Shaders#SubstanceDesigner