@readysetsci On the other hand, I feel like some decent conversation does happen just huddled around a good,old fashioned piece of butcher paper even if the end result is less pretty #EDTP582chatz
@readysetsci Collaboration is greatly aided online. You,can much more easily have several people editing an online document instead of all scrawling with a pencil #EDTP582chatz
@readysetsci Again, really good in theory tough in practice. Simulations can give great real-time data but often are alienating from the collection #EDTP582chatz
@readysetsci It went well cuz I,got to demo how you would design that (written in R-came out of a bet that I could explain disease modeling to highschoolers without using any math beyond agebra) #edtp582chatz
@readysetsci The goal was to get the sled at a constant speed but I took most of the class explaining the mechanic of the game, fighting with broken chromebooks, and wishing I had lit off a bottle rocket in the room instead 2/2 #EDTP582chatz
@readysetsci Hypothetically it would be great to get a simulation where it is again, gamified. I tried this with a simulation of a sled trying to explain the idea that constant acceleration is not going to create constant speed 1/2 #EDTP582chatz
@readysetsci A3: I have found simulations are rarely a good way to overcome misconceptions. As a simulation is particularly abstract it is often difficult. #EDTP582chatz
@readysetsci If students are already engaged the biggest role would be to prompt them to ask good questions. I feel like the best way to do this is often in a gamified way like: "can you make that atom into a Uranium? How heavy can you make it? Notice what happens..."h#EDTP582chatz