Open for Work: Unreal & Unity Game Developer • Gameplay and Systems Engineer • 10 Years Experience • Mobile & PC • Live Service • Technical Art Coverage
Hi everyone, Carnage Cross has now released! I am looking for any way to support bigger and better updates. Either way, thank you guys for helping me on this years-long journey, I'll never forget it. Music by @edwardraymusic . Thanks for watching<3
#indiedev#indiegame#gamedev
Happy #screenshotsaturday. Tried a few AI cutscenes first rendered in #UnrealEngine. Not sure how to feel. It’s an incredible tool that speeds up cutscene creation & fills skill gaps, but the tradeoffs for quality & acceptance is hazy. Amazing music by @edwardraymusic#indiedev
Happy #screenshotsaturday , hope you enjoy some of these visuals for a typing action game. A lot of potential storytelling opportunities in what gets typed, maybe something about how words can be harmful? Don't know yet.
#indiedev#gamedev#UnrealEngine
AI's progress has got me thinking about reviving this old 2019 project, a "digital Silent Hill" with robot zombies & holograms. Trying to build a narrative & gameplay has always been how my projects stall, though. Hope you enjoy the visuals.
#indiegame#gamedev#indiedev#horror
Hi everyone, Carnage Cross has now released! I am looking for any way to support bigger and better updates. Either way, thank you guys for helping me on this years-long journey, I'll never forget it. Music by @edwardraymusic . Thanks for watching<3
#indiedev#indiegame#gamedev
@BloodyGoodRev@edwardraymusic Hi BGR, thanks for being so kind. I hoped to do more with the game, but I ran out of time. Hope you have a happy and healthy rest of the year
Hope you enjoy this flashback of bad ideas from 2018, influenced by Gundam Thunderbolt, Telltale Games, and Interstellar-y music. It was a top-down & 3rd person #ue4#mecha project using kitbashed Mixamo models, animations & assets. Thanks for watching!
#indiegame#gamedev
Bball idea from 2020, draws a spline mesh & makes a velocity from the distance, similar to a grenade- throw mechanic. This clip's not a good example, but I wish I was better at coming up w/ abstract gameplay & stories. Make 80% familiar, & twist the rest.
#ue4#gamedev#pixelart