Met @JColeNC and had to make sure MultiversX was front and center. ⚡️
You never know who’s watching.
You never know who’s building.
You never know who might tap in next.
If I’m in the room, MultiversX is in the room.
Marketing never sleeps. ⚡️
#MultiversX $EGLD
🚀 #mvxPulse daily crowdPulse™ is ON!
We've already achieved 152,059 ƒTPS with just 5 people across 7 devices.
Imagine 100. Or 500. Or 1,000 of us.
🌍 Every day at 17:00 UTC — timed so even Romania can pulse with us!
Let's make history. Again.
https://t.co/gUp1ZxOcub
Kingdoms aren’t built overnight. 👑🐓
We’re strengthening $TCX / $EGLD liquidity and building for the long term.
To our loyal community who stood with us through it all, this is your journey too. 💎🤝
We’re building to last. ⚡️
@chessucation@xAllianceDAO@MultiversX Thanks for everything you’ve done. I’ve always looked forward to your insights, posts, and event updates. You’ll be missed.
🚨 COINBASE UPDATE: $EGLD ISSUE RESOLVED
Coinbase has officially confirmed the resolution of an issue affecting MultiversX ($EGLD) transfers.
⚠️ The incident began on September 19 and remained open for approximately 21 days.
✅ Deposits and withdrawals restored.
✅ Trading remained unaffected.
✅ Customer funds remained safe.
No hack was reported.
I'm giving away 50 EGLD. 🏀
Free Prizes just went live on @playnovadunk:
→ Play one quick 2v2 game against the CPU
→ Win by any margin and the prize is sent to your wallet on-chain in seconds
→ Lose and it costs you nothing
Easy 0.2 · Medium 0.5 · Difficult 1 · Extreme 2 EGLD
New prizes drop every day for 2 weeks, ending with a 4 EGLD Grand Prize on Oct 13.
No deposit. One free try per level per day. Log in with xPortal.
Built on @MultiversX 👇
https://t.co/I2rR7A8Ryj
@playnovadunk@MichaelGKress@MultiversX I see in the bottom under the game the minutes can be adjusted. Also I connected my wallet and beat against medium but nothing was sent? Is it for quick play?
I think 90 seconds per quarter, 6 min games is well rounded, not too short and not too long. The score will also be more competitive. Also after the opponent scores, the ball is automatically in my team’s possession. I think starting off from out of bounce would be better cause it gives the user time to process the change of possession.