Indianapolis 500: The Simulation for the Commodore Amiga (Papyrus/Electronic Arts/1990) is a groundbreaking racing game and one of the best motorsport simulators of the 16-bit era.
1st on MS-DOS PC (1989), it's essentially the same game (although on A500 you'd turn off details, A1200 shown here enables it maxed). Game's downside is that it features only one oval track. Formula One Grand Prix a year later featuring the tracks from 1991 season, surpassed it, content-wise.
What a great insight this is to read. You don't often get to hear such important opines on X. IMO nothing was so important a gift to the world as DooM, but perhaps I'm biased.
There are a few things that I look back on as my mistakes in the early days.
Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out from underneath them a couple times. The follow up game could have then brought in full 6DOF environments and characters.
I pushed everyone too hard. I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out. Quake was also where I really had to accept my personal limits. I was working pretty much as hard as humanly possible, and I was still slipping past my goal points.
On all of the founders’ shoulders, our original corporate stock arrangement and buy/sell agreement was a mistake, and resulted in bad incentives. We wanted to ensure that all ownership rested in the hands of people working hard on current projects, but the Silicon Valley standard approach of vesting stock would have worked out better.
One real problem that I don’t accept the blame for is that we were insisting that level designers be not just game designers, but also have strong visual design esthetics. They needed to make things that not only played well, but looked awesome, and it got more challenging as the technology provided a richer palette. Romero covered that well, which set our company expectations early on.
We should have figured out how to pair up artists and designers earlier, but there was infighting among the designers, and the ones that could manage the visuals were happy to disparage the ones that couldn’t.
Sorry, Sandy.
I was today years old when I became aware that the OG Redhat/Fedora Bluecurve theme from the days of Redhat Linux 9 or Fedora 6 was available for GTK 3 & 4 (& Qt). Yay for reboots!
@LundukeJournal That Bluecurve theme has been ported to newer toolkits. Works great with Xfce since Xfwm retains a Bluecurve theme of its own.
https://t.co/JSAedCRUzr
A Brazilian YouTuber killed the Photoshop subscription.
It's called PhotoGIMP. It takes GIMP, the free image editor, and makes it look and feel exactly like Photoshop.
Same toolbar. Same panel layout. Same keyboard shortcuts. Your hands already know how to use it.
Photoshop vs PhotoGIMP:
- Price: $275.88 a year → $0
- Account: Adobe login required → No login, ever
- Files: Saved to Adobe cloud → Saved on your computer
- Updates: Forced when Adobe says → Only when you want
- Works on: Windows and Mac → Windows, Mac, and Linux
No Adobe account. No cloud upload. No AI trained on your photos.
How small is the patch? Tiny.
→ Nine settings files. That's it.
→ Copy them into one folder. Done.
→ Open GIMP. It now looks like Photoshop.
→ Don't like it? Delete the folder. GIMP goes back to normal.
Three steps to install. One command to uninstall.
8,751 stars. 272 forks. 30+ people from around the world helping translate it.
One honest note: the license is GPL-3.0. Free for everything. Personal work, paid client work, your own edits. No "Pro" tier hiding behind it.
Dionatan Simioni runs the biggest Linux YouTube channel in Brazil. He built this from Marau, a small town in Rio Grande do Sul. No VC. No team. No fundraise.
This is what Photoshop should have been from the start.
(Link in the comments)