What if #VR Trainings could be created, modified and shared as easily as a video or a slideshow ?
Altheria Practice, our VR training creation and visualisation platform, answers this question and much more.
Learn more and get in touch ➡️ https://t.co/V09mCxi86A
Soy famoso 😁
Soy uno de los primeros desarrolladores trabajando con las nuevas Lynx R1 de @Lynx_xr.
De experiencia propia y directa, puedo decir que el passthrough de las Lynx son mejores y tienen menos latencia que las Quest Pro!
Respondo a cualquier duda 😄
#ar#vr#xr
Members of our team such as @Abde_CD will be showcasing an industrial use case of Altheria Handle on the Lynx-R1 at @lavalvirtual, at @Lynx_xr's booth. We hope to see you there!
Introducing Altheria Handle: a Mixed Reality tool for precision training in industry, soon on Lynx-R1.
Trainers create precise procedures while trainees get real-time feedback on their performance.
Get in touch to know more about it.
#IndustrialTraining#MixedReality#LynxR1
7 - You’re all set! The duration of a training should last max 30min. To newcomers, VR might become uncomfortable, tiring, or even cause nausea. Our training lasts 10-20min depending on how fast the trainees finish the training and the amount of mistakes they make.
With Altheria Practice, our VR training platform, we bridge the gap between theoretical learning and practical experience. Here’s a quick rundown by @HugoTaburiaux on how to create Practice VR training to learn how to clean a spill.
6 - Test the training from time to time to check for proportions, distances, and user experience. Involve your colleagues for direct feedback and don’t forget to have at least 1 full test run on the final version of the training.
4. As it’s intended to run on VR headsets, and everything is baked. Lighting can be tricky in Unity with LOD’s lightmapping. Use this cool script (https://t.co/dDg224xoja) made by (https://t.co/gsBMbbcmvL). Way better than using probes to correct the lighting
We hope it helps!
ALTHERIA TEAM TIPS - Create VR environments using asset kits with @HugoTaburiaux
Creating an asset kit is a common workaround in the real-time industry. The principle is to create a unique environment by reusing as many assets as possible with the minimum amount of texture.
3. LODs and tileable textures also play an important role, as they help ensure good performance in the scene. Using simple decals on a basic tileable ground texture can give the realistic tone it might be missing
If you’re in the VR industry and have less than 1,000 followers, drop a line below about who you are and what you do so interested parties can follow you! RT this thread for visibility.
@benz145 Awesome initiative, thanks! 🤟
We help trainers create and share their own VR Trainings via our platform, Altheria Practice. We want it to be no-code and easy to use.
We also share development & 3D modelling tips on #unity3d, #blender and other tools!
https://t.co/HbzbgMEuts
What if #VR Trainings could be created, modified and shared as easily as a video or a slideshow ?
Altheria Practice, our VR training creation and visualisation platform, answers this question and much more.
Learn more and get in touch ➡️ https://t.co/V09mCxi86A