@browndwarf6 Imaginative gun design is exactly the same as Creature design, doesn’t matter how “realistic” something is, there’s things that make a design good and things that make a design bad. Good example of this is comparing Titanfall and Starfield’s weapon designs.
@Wrenfare Titan exotics: Massive gameplay-changing abilities with new animations and playstyles
Warlock exotics: Boring but give very powerful buffs and build potential
Hunter exotics: slightly buff 1 mid ability (get nerfed anyway)
Exceptions of course but titans get all the cool shit
@DAKKADAKKA1 I think the most interesting playthrough I had was when I built stealth with only daggers, no ranged weapons or spells. That or my light armor two handed playthrough. Only run argonians though.
@destiny_thememe “Titanfall is all about the titans/movement”
Fucking stupid idea. Titanfall 2 was a mix of every element put into it, between movement, guns, titans, to things like the art direction and animation, and then the small niches in the engine that could be exploited in fun ways.
@Helldivers_NOW I get participation is what should be rewarded, but this is just to get a player numbers bump with no effort instead of giving us more to play for.
@GC_Conceptart It’s crazy how much better the firstborn bolters look compared to the Primaris bolters. Looks like an actual gun when it doesn’t have the random spinny thing on it.