Fernando • Art director • Writer of Ravensworn, a star-crossed dark fantasy and Where the Stars End, an action-adventure sci-fi drama • Banner by @mmediocreman
Ravensworn is a kodakawa world manga contest finalist, read the one-shot at
https://t.co/FvMqPOM7cE
sᴄᴇɴᴀʀɪᴏ ʙʏ ᴍᴇ
ᴀʀᴛ ʙʏ @laweyD
ᴄᴏʟᴏʀ ᴀssɪsᴛ @rooususu
ʙɢ ᴀssɪsᴛ @drawniels
🎉 FINAL FELIZ PARA O AUTOR DE HORIZON!
Lembram do mangaká que ficou famoso por traduzir e publicar o próprio mangá no MangaDex? Ele acabou sendo obrigado a parar de fazer isso porque ele não tem os direitos de sua obra, a sua editora tem e ela o mandou parar.
Mas graças a ter recebido apoio massivo dos estrangeiros, seu mangá HORIZON agora será publicado de forma oficial em inglês.
Mensagem dele e mais > https://t.co/z0IKWZMDcp
Lucy was the most difficult character to write in CYBERPUNK: EDGERUNNERS, according to writer Bartosz Sztybor
"She's lonely and wants to run away from everybody, but falls in love with David."
He said that people think that she's a simple character, but in his opinion that's not true. "From the writer's perspective, it was very hard."
Full interview later today!
'THE GHOST IN THE SHELL' Director Mokochan says the new series being hand-drawn on paper is the best way to represent the original manga
"The manga is obviously hand-drawn on paper; it’s analog... And so even though what is depicted here is this cyber world, the fact that it’s been hand drawn by people is what gives it, it gives it its warmth, and its appeal, and that was something I wanted to replicate in the anime."
Say hello to your English cast of THE GHOST IN THE SHELL! 🤖
🍿 See the English dub first in cinemas 26 June; watch the series exclusively on Amazon Prime from July 7th https://t.co/rx24kBbbs9
Art directing marketing visuals for @DestinyTheGame has been especially rewarding because it has given me the opportunity to work with so many talented artists whose work l've admired for years. It has also allowed me to hire and develop both internal and external creative talent to support the breadth of visual content required for a live service game like Destiny 2.
One of the ongoing challenges of art direction is finding the right balance in how much visual direction to provide. How broad or specific my feedback needs to be often depends on an artist's strengths, our working relationship, and their familiarity with the brand. Over the past couple of years, I've focused more deeply on art direction for @Bungie, and it has been a continual process of building on what has worked well while learning where I can improve.
Below are a few #Destiny2 illustrations and composites I helped shape through creative and art direction that are meaningful to me. I'm grateful for the opportunity to collaborate with so many talented artists and agencies, and for the time, craft, and care they brought to these pieces. Special thanks to @sungchoiart, @OxanStudio, Kai Zhou, Jacob Joyce, @Drexis_Anim, Miki Bishop, Christine Lim, Nat King, Stephen Boe, @Flauzino_FLZ , Jacob Gonzalez, Derek Heisler, and BOND for their contributions.
You can find full-resolution versions, artist credits, and additional art here: https://t.co/bJEr23LUKP
Morning, morning (ghostpup) teaser! ✨
Support the creation of this short (link below)!
On a routine job, a jaded young witch encounters the ghost of a dog that is mysteriously immune to her anti-ghost spells.
@HiddenXperia Would be nice if you could hold on to Keye’s magnum and it carries throughout the entire campaign almost like a memento or a promise, especially guven what happens to him