Testing out speed camera shake for Supermaneuver and tweaking some effects so its all snappy enough, camera wobbles ever so slightly at low speed and shakes faster but in smaller amounts at high speeds.
#gamedev#indiedev#indiegame
weapons. Added benefit of getting to see more of the visual transformations and the 'summoning' of the projectiles on the wing tips. It also revealed the need for more utility in the system. Most importantly you can now prime multiple missiles per target with a single click.
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Haven't had much time to work on Aggressors lately. However, work is still being done!
Here is a W.I.P. of one of the aircraft models. This one will be one of the playables.
A bunch of changes
- Some APS modules will also target all slower projectiles like grenades
- Firing ordnance now shows est max range and est accuracy cones
- fog of war edges softened
- reverse waypoints mean you can queue backing up then moving forward
Spent my early to mid 20s working as a multimedia and graphic designer for lots of companies and organizations. Excited to finally start implementing all that wasted time and expertise into this project.