@astrogo360 Actually my next game (it's preloaded already) is kingdom hearts collection 1~3. After that is modern warfare 4 vault edition and resident evil 2 and 3 remakes, then, final fantasy resonance, then Legend of Zelda Ocarina of Time Remake
Hey Sony fanboys, take a seat and welcome to "How to Run a Successful Video Game Business Long-Term 101."
It's simple:
* Have a solid game idea.
* Develop it for no more than $40 million.
* Sell it at a reasonable $60 MSRP.
Guess what? After selling approximately 668,000 copies, you break even. Every single sale after that is pure profit.
Now, look at the market. If you take that game and sell it to a pool of the current estimated 25 million Switch 2 console holders, you only need 668,000 players to buy it to hit profitability. That is a minuscule attach rate of just 2.67%.
That is exactly how Nintendo has stayed so successful for the past 40 years. They are one of the most profitable companies over the long term, surviving even massive missteps like the Wii U, the Virtual Boy, and their famously dissolved partnership with Sony. Their secret? Fun games made at a reasonable budget targeted to as many people as possible. They don't cater to a small, premium niche group—because in a marathon, the "everyone" market will always outpace the niche group, no matter how much that niche is willing to spend.
In closing: a video game does not need to cost $300 million (like Wolverine) to be a good, great, or highly profitable game. Big budgets don't guarantee success—smart business does.
Everyone IS Getting this Wrong. 🧠
As I was going to St. Ives,
I met a man with seven wives.
Every wife had seven sacks,
Every sack had seven cats,
Every cat had seven kittens.
Kittens, cats, sacks, wives...
How many were going to St. Ives?
Tell me you’re trapped in a hype bubble without telling me. 💀 Half this list doesn't even work for TGA 2026.
GTA 6 drops Nov 19—the TGA voting jury traditionally locks ballots mid-November, meaning Rockstar’s masterpiece is almost certainly a 2027 contender, just like Cyberpunk was.
If you actually look at the highest-rated eligible games on Metacritic right now, the real 2026 GOTY race looks like this:
🏆 Sektori (94)
🏆 Big Walk (94)
🏆 Trails in the Sky 2nd Chapter (93)
🏆 Mina the Hollower (91)
🏆 Fire Emblem: Fortune's Weave (89)
And if you want a true heavyweight, Zelda: Ocarina of Time's ground-up remake drops Nov 5—right in the sweet spot to squeeze into the 2026 window and sweep the whole thing. Time to update your data! 🤝
GTA 6 drops Nov 19—the TGA voting jury traditionally locks ballots mid-November, meaning Rockstar’s masterpiece is almost certainly a 2027 contender.
If you actually look at the highest-rated eligible games on Metacritic right now, the real 2026 GOTY race looks like this:
🏆 Sektori (94)
🏆 Big Walk (94)
🏆 Trails in the Sky 2nd Chapter (93)
🏆 Mina the Hollower (91)
🏆 Fire Emblem: Fortune's Weave (89)
And if you want a true heavyweight, Zelda: Ocarina of Time's ground-up remake drops Nov 5—right in the sweet spot to squeeze into the 2026 window and sweep the whole thing. Time to update your data! 🤝
Tell me you’re trapped in a hype bubble without telling me. 💀 Half this list doesn't even work for TGA 2026.
GTA 6 drops Nov 19—the TGA voting jury traditionally locks ballots mid-November, meaning Rockstar’s masterpiece is almost certainly a 2027 contender.
If you actually look at the highest-rated eligible games on Metacritic right now, the real 2026 GOTY race looks like this:
🏆 Sektori (94)
🏆 Big Walk (94)
🏆 Trails in the Sky 2nd Chapter (93)
🏆 Mina the Hollower (91)
🏆 Fire Emblem: Fortune's Weave (89)
And if you want a true heavyweight, Zelda: Ocarina of Time's ground-up remake drops Nov 5—right in the sweet spot to squeeze into the 2026 window and sweep the whole thing. Time to update your data! 🤝
Another factor is Nintendo intentionally removed all streaming apps and browser functionality from switch 2 before it released and during switch 1 life started with streaming apps like Hulu Netflix YouTube crunchyroll and funination and by the time switch released all those switch 1 apps were shut down and delisted. Those apps have glaring vulnerabilities that a hacker or modder can exploit.
Rumor has it YouTube will at some point be usable on Switch 2, but Nintendo is requiring heavy protections and conditions for Google and how the app functions
@NintyPrime video/podcast topic suggestion:
The New Reality of the Nintendo Switch 2 eShop: The Third-Party Takeover
The eShop charts as of October 2, 2026, completely shatter the myth that "Nintendo platforms are only for Nintendo games." Looking closely at the top 30 digital revenue earners over a rolling 72-hour period, a historic shift in consumer behavior is unfolding that hasn't been seen since the 16-bit SNES era.
1. Breaking Down the Numbers: 73.3% Third-Party Dominance
Out of the top 30 highest-grossing eShop titles, only 8 are first-party games (*). Outside publishers secure a staggering 73.3% of the most lucrative slots, proving Nintendo is no longer driving the platform's digital economy solo.
Current top 30 revenue snapshot:
1. Kingdom Hearts Collection 1~3 (Pre-order sales)
2. Fire Emblem: Fortune's Weave *
3. Minecraft Dungeons II: Deluxe Edition
4. Minecraft Dungeons II
5. The Witcher III: Wild Hunt — Remastered
6. Middle-earth: Shadow Bundle
7. Mario Kart World *
8. Diablo IV
9. Pokémon Pokopia *
10. Final Fantasy VII Rebirth
11. Lego Batman: Legacy of the Dark Knight
12. Elden Ring: Tarnished Edition
13. EA FC27
14. Splatoon Raiders *
15. Dynasty Warriors 3 Remastered
16. Middle-earth: Shadow of Mordor
17. Final Fantasy VIII Remake Intergrade
18. EA Madden 27
19. Donkey Kong Bonanza *
20. RuneScape Dragonwilds
21. Star Fox *
22. The Legend of Zelda: Breath of the Wild — Switch 2 Edition *
23. Middle-earth: Shadow of War Definitive Edition
24. Resident Evil 9: Requiem
25. Lego Batman: Legacy of the Dark Knight Deluxe Edition
26. Kingdom Hearts 1.5+2.5 ReMIX
27. Hogwarts Legacy: Switch 2 Edition
28. Hades II
29. The Legend of Zelda: Tears of the Kingdom — Switch 2 Edition *
30. Dynasty Warriors 3 Complete Edition
2. The Next Wave: Pre-Orders and Direct Billing
This momentum will accelerate over the next week. Because Nintendo bills cards immediately upon pre-ordering (or 7 days pre-launch), incoming cash from over 20 high-end premium releases is about to reshape the chart:
* Capcom: Dragon's Dogma II, Resident Evil 2 Deluxe, RE3 Remake, RE4 Gold
* Ubisoft: Just Dance: Decades of Hits
* Konami: Castlevania: Belmont's Curse
* Natsume: Harvest Moon: Echoes of Teradea
* Nacon: Hell is Us
* Activision: Call of Duty: Modern Warfare 4 (including the $99.99 Vault Edition)
3. The Unstoppable Juggernaut: Modern Warfare 4
While the $99.99 Vault Edition grants immense per-unit revenue leverage, MW4's raw brand power will lock it into #1 regardless. Even at a standard $69.99 price point, the sheer volume of players buying into the franchise natively on a high-performance Nintendo platform is an unstoppable sales force.
4. Nintendo's Temporary Absence from the Pre-Order Field
What guarantees this multi-week third-party dominance is Nintendo's own calendar. First-party games won't pull immediate pre-order revenue for weeks, leaving the chart wide open. Nintendo's next major titles don't trigger payments until mid-to-late October:
* Switch Sports Resort: Payments hit 10/15 (releases 10/22)
* The Legend of Zelda: Ocarina of Time Remake: Payments hit 10/30 (releases 11/5)
Until October 15, third-party blockbusters have zero internal competition at the top of the charts.
The Bottom Line
The original Switch bridged the gap for indies, but the Switch 2's hardware power lets AAA multiplatform blockbusters thrive natively on day one. With Call of Duty, Kingdom Hearts, and Resident Evil dictating the eShop's top revenue slots—and Nintendo's heavy-hitters sidelined until mid-October—third parties are officially the primary economic engines of Nintendo hardware for the first time in 30 years.
Boomstick have you looked at the Japanese sales of Xbox hardware in Japan alone over the past 18 months? According to famitsu reporting Microsoft has sold 25000 Xbox Series X/S units between June 2025 to June 2026. Does that sound like a healthy successful console? If a Sony fan reported 25000 yearly sales for a Nintendo console you'd be saying that Nintendo console is failing hard and is dead in the market
@NintyPrime
Clearly, the crowd that feels entitled to never-ending games just doesn't know the first rule of all reality... Everything that has a beginning must have an end.
Imagine applying their logic to other media. One of the greatest works of fiction in human history, set in fair Verona where we lay our scene, today as a forever work would show the great great great great great grandson of Romeo working at an Italian Burger King asking some girl if she wants fries or onion rings... riveting fiction there.
Or take a great movie like Spider-Man. In a never-ending, forever movie, we'd see a 50-year-old Peter Parker reading a newspaper as he sits eating a grapefruit and his morning coffee... wow, that's something I'd watch forever—an old man taking his Geritol wearing Spider-Man pajamas.
A definitive ending is what gives art, including video games, its value.
@johniibo Uh what gaps? Nintendo releases an average of a game a month. What you want a game a week or every other day? I mean you don't get that with PlayStation or Xbox
Additionally, Nintendo handles the video game business side of things differently from Sony, Microsoft, Steam, and third-parties.
They will spend, say, 30 to 60 million to make a game and then sell it forever at $50 to $70. If that game sells a minimum of 2 million copies they are happy; they not only broke even on development, promotion, and release but also are in the black for the game. They historically don't need a game to sell 50 million copies or it's seen as a flop, as some third-party publishers would see it. Take GTA VI—if it sold 50 million lifetime (that will probably be pre-order sales alone), Rockstar and Sony would see it as a failure.
Nintendo targets a different metric entirely. As Nintendo of America President Devon Pritchard noted recently, the core focus of Nintendo is to make games that are fun first, building relationships that last generations and creating lifetime memories of a game played on a Nintendo console.
Would Shigeru Miyamoto, Eiji Aonuma, and global Nintendo President Shuntaro Furukawa do backflips down a Kyoto main street if a Legend of Zelda: Ocarina of Time Remake sold 70 million lifetime? Heck yeah they would. But they'd be entirely satisfied if 20 million players on Switch 2 loved the game and grew up remembering that adorable little boy Link, or the hero he eventually grew up to be.
@NintyPrime
An update to my earlier post about supermarket simulator coming to Switch 2
Summary of everything confirmed for the Switch 2 version so far:
Release Info:
- Physical Launch: December 4, 2026 (Bundles base game + 7 DLC expansions on the cartridge).
- Digital eShop: Currently unlisted pending final Nintendo platform certification.
- Global release includes full regional language support.
New Gameplay Features:
- 4-Player Co-op (Local and Online multiplayer)
- Online order packaging and home delivery fulfillment
- Driveable transport truck and other delivery vehicles to buy discounted stock at local physical markets
- Store cleaning upkeep mechanics (mopping floors, trash management)
Included DLC Expansions on Cartridge:
Everyday Essentials, Bakery & Ice Cream, Electronics & Hardware (adds security/theft loops), Vending Machines & Clothing, Pharmacy/Personal Care, Toy & Hobby, and Janitorial (unlocks floor cleaning bots).
As cool as new versions or pictures of Mario are and as maybe hinting at something like as you suggest a new or remade Mario game. In truth t nothing presented suggests, hints at, or confirms your story is directly or indirectly tied to a new Mario game at least at this present time. It's just as likely those Mario images are from a comic to come, a new item for super Nintendo world such as a statue for pics or a costume to be worn in the park or concept art proposals for a third Mario movie to even the most unlikely a fan made Mario design that found its way to wherever you got the images from.