I'm happy to reveal my latest project with @Nocturnal_LLC, Song of Time! I will be posting regular development updates here for the foreseeable future.
https://t.co/jOV2DQzVcD
I had a blast on this weekend project as I dove into the puzzle that is network programming, skills I'm sure I'll be using on more projects down the line! Couldn't have done it without my team to bring it alive with sound and art @Christalynne @l_i_n_e_a_r @CameronIngles_ :)
We placed first in the Quakecon 2021 Game Jam. π We made a 50 player platformer party game, where you compete in a series of mini-games. In 48 hours we got functional netcode, a chat system, sounds, art, Windows and Mac support, and 3 out of the 9 wip mini-games.
Song of Time features 6 enemy types, each with different behavior patterns, methods of taming, and effective combat match-ups.
#songoftime#indiedev#gamedev
Here's a new passive spirit I'm working on and its fire resistance ability, with some work-in-progress lava on the side. :)
#songoftime#gamedev#gamemaker
Here's a small taste of the contextual dialogue system I'm working on for the player to type any question at any time, opening a branching dialogue tree with their mysterious companion
#songoftime#gamedev#gamemaker
While taking the ability of a slain spirit can be useful, there are a variety of ways for Songbird to tame creatures for other uses.
#songoftime#gamedev#gamemaker