New Maya for Animators 2023 Workshop! Here’s some clips from last year’s sessions- graph editor, gimbal lock, constraints, all the way to modeling, FX, lighting, etc
30+ hours of in-depth live sessions, plus recordings 😄 That’s more than a semester of college, btw
^Linktree ☺️
This is a reel for my 3D modelling. Favouring zbrush maya and painter (hand painted diffuse) Even though I Animate now. nothing is stopping me from excercising my Generalist knowledge :D
#3danimation#gamedev
Heres a little trailer for the game my team was working on. We only had 9 weeks of production (basically a very long game jam) I think it turned out pretty good :) #3Danimation#gamedev
https://t.co/1HiIdVt611
So happy to say we're available on more platforms now! I know it's taken us a bit of time. We chose to do the porting ourselves, and we be tiny, just like Quill. 😆
Did this little #animation last weekend. I wanted to practice some anime-style animation. This is a combo from Naruto, i tried to push the poses and add (maybe too much) bendy in there. Naruto rig was created by:
Anil Karki https://t.co/AZJBIH8O25
@pierrick_picaut Thanks for the answer. Abit of a loaded question that would help me heaps. Would you consider only doing ones twos and threes depending on the project or you would always end up doing ones starting from threes. If that makes sense.