Lead Character Animator @SonySantaMonica || God of War: Ragnarok || Prev: GoW 2018, Black Ops 3, The Last of Us, Bioshock Infinite. Splines on my mind.
Today marks 5 years since my first day in the game industry and at @SonySantaMonica! 🎊 I plan to spread joy through games for many years to come. Thank you to my incredible game dev family! ❤️
Today marks 5 years since I joined the amazing people at @SonySantaMonica and it's been such a wild ride!
Thank you for making me love games even more and here's to the next 5 years being even better.
Now enjoy this goofy picture 🤣 what was 2018 Rajul thinking 🙄
@Redruck@SonnyBurge@JackTondeur@ElliotMaren Hell yeah! Prime example of using unrelated reference while maintaining personality. And props for making the tentacles look so natural while not colliding or getting in their own way.
@AnimationMerc Imo any instance of feedback needs to be considered in the broader context. Direct feedback is fantastic, but if the ongoing trend is only ever hearing about changes w/ no positive notes or callouts to what is working, then it can be an issue. And the opposite, too much constant-