Allright! After a month and a half of hard work, I'm super proud to share this piece, It's not too long, ton of shot I would change if I had another month to spend on it but you know the drill : Finished not perfect!
So this one is done, and maks the first project of the year!
What is it, night 3 ? Anyway we're diving back in to continue on the sequence! Come follow along, work alongside, or just check out how the project takes shape !
#animation#fightsequence#3Danimation#SoloLeveling#sungjinwoo#igris
See you there https://t.co/rEZznWTchT
We're still blocking out the sequence, initial plan was to stick to camera cuts from the manwha panels but as we go we're experimenting with more camera angles and moves to get something that feels right.
This is a personal project entirely done live on twitch, come to follow along!
The entire sequence was storyboarded around the manwha panels, I made a layout following the best I could, and now that I'm in the animation blocking pass, when I feel an angle or a sequence of shot feel too static or doesnt work that much with the action I try something else, but overall I try to stay as close to the original panels as possible
Hi gang ! For those of you on the stream of yesterday asking how the sequence looks, here is an updated layout / blocking of the intention. Retimed some shot, will need to fit these timings in the actual animation now and ofc, animate the reste of the sequence but that's why we're here for !
Here is a synchsketch link for those wanting to scrub at it !
https://t.co/3fOqd9Cwhd
See you on the next stream
🦀 Another week, another @wickedgame Animation — back from vacation! 🔆
Here are some fresh critter animations for those not-so-little crabs… 😁
No Rest for the Wicked by Moon Games Studio
#GameDev#Animation#3danimation#game
Animation will always be an art that surprises me. This clip was made by a French studio (CRCR), with real people working on it. Soul, sweat and hard work. AI will never, ever have that level.
Value these artists. INSANE!!!
Very sticky and satisfying jump animation! Good job!
Could eventually add more detail for loosing crontrol when falling from high ground but very solid state already !
The double jump has sparkle! I loved animating the jump for Edenfall @everfluxgames
It's 3 animations - take off, in-air, land. Each one has 2 variations, in-place and moving. Used a blendspace to blend based on the player's speed. Animated in #UnrealEngine#UnrealEngine5#UE5
@libbypeteanim I like how dynamic the upward jump is, it feels a bit blendy on the landing though, would you have a way to make it a bit snappier as well to keep the same energy ? There is a slight deceleration when he didn't touch the ground yet the way it's currently going
@Tech_by_Ram It's been and align to continue to be a rather challenging journey but it is very fulfilling to see that this thing that seemed completely out of reach few months ago is already starting to look like it's doable. It will take a long time and a tons of effort, but it's doable :)
Progress on today's stream, we keep going down the long list of shots to do but it's slowly taking shape !
Be on the lookout for the next stream to follow along as we make the animate the fight sequence !
#animation#SoloLeveling#Igris#MAYA#sakuga#3danimations
Here is the result of tonight's stream, reworked sh_004, setup a rough slow motion part for it, sh005 and sh006.
Thanks for hanging out and being there to suppoer, if you want to stay in touch or keep track of the community evolving or stay alerted for next streams, feel free to join our discord !
https://t.co/XwWyBljgYq
And on that note, see you next stream for more #SoloLeveling #animation progress!
What's up Twitter !
We're going live to continue working on our solo leveling sequence, help review some shots if requested and just hangout. See you there !
https://t.co/rEZznWTK7r