@BurningThumb Hey! Interesting, since the simulation mode itself defaults to Fixed Update normally. The only way for it to be Script when upgrading is when the pre-2022.2 "autoSimulation" option was off. This is done to match behaviour.
Learn more about the new Inverse Dynamics, Physics Debugger, Batch Queries and other changes in the just released Unity 2022.1: https://t.co/1G2JRtuD11 #unity3d#gamedev#Robotics#physics
@PierreTerdiman Was meaning to ask: for the lego scenes you showed on your twi, do you have a nice editor, or is it purely manual work putting accurate xforms into an array in a .cpp file?
@arkadiykin @DeepMind I believe Mujoco had a decent plugin for Unity, but exposing an older Mujoco version. With the acquisition, I’d expect the plug-in to be updated and available to all, too. Concerning having Mujoco simulate from our PhysX-inspired GameObject components, it’s a large topic TBD.
Someone reported a bug in a project that was trying to simulate fluids using 16k CharacterControllers in a grid. If only Pierre knew how his character snippet is going to be used IRL...
@joanllobera Ok perfect, I'll see if QAs can reproduce it. Somehow, there's no crash callstack collected there, so I can't directly check if there are any other similar reports
Read my new post on the physics improvements in Unity 2021.2. ArticulationBody, Perf metrics, contact modification and more! My games friends, don’t skip please, all stuff is double purpose: https://t.co/Tix1uWrbif. #unity3d#gamedev#physics#robotics
@joanllobera Is it too much, if I ask you to submit a bug report instead? That gives you a link to follow status, it will become public and other folks will be able to follow & vote. Vote go directly into our user pain rankings.