@SteveTalkowski@UnrealEngine@madewithUnreal@NVIDIACreators@AMDRyzen Unfortunately meshes parented to joints won’t come across in the conversion process to skeletal mesh. The good news is unreal will support multiple skinned meshes on the same skeleton. Just unparent the mesh in place and smooth bind it to that single joint with 100% weight.
@SteveTalkowski@UnrealEngine@madewithUnreal@NVIDIACreators@AMDRyzen Yeah! For a cinematic that you’re outputting to video it’s ok to disable the culling. If you were going to be running in real-time you would take a hit performance-wise. Better then would be to build precomputed visibility or maybe increase the bounds scale of meshes slightly.
Want to learn from some of the best environment artists in the game industry? Study under Santa Monica Studio’s Lead Environment Artist Nate Stephens and Senior Environment Artist Raul Aparicio in our Environment Creation for Games. New sections just added https://t.co/LQbdHgz8od
@Allegorithmic@Adobe What will happen to educational licences? One of the most progressive and empowering things @Allegorithmic has done is to give their software to students for free. @Adobe only gives students a discount on their software. Will you promise to keep this for Substance products?
Congratulations to all of the Best of Term winners! Big thanks to all of our talented instructors who help guide our students in the creation of these amazing pieces. I’m also very proud to have a student’s project from my demo reel class win the grand prize!
You sitting down? Good, otherwise you'd be floored by the wave of nostalgia that is our latest Best of Term Grand Prize winner by Gnomon graduate Aaron Corbin. Congrats to Aaron and all our new Best of Term winners, which you can find on our site! 🙌 https://t.co/DjVRnOn7Dg
Hey Adventurers here’s Renato playing our game! Let us know what you think in the comments below. The sound is temp. More community on instagram and discord. We love @UnrealEngine and @TimSweeneyEpic
@bridgewindsoup It is screen space. In the static mesh lod settings disable, I think it is, precompute. Then in each lod you can st the screen percentage manually.
@bridgewindsoup Yeah it would be nice if you could do what you indicated. Like basically material function instances with uniquely editable parameters. Miss you too! How is your new gig?
Hey all, we have a very special guest on our stream tonight @LootyGames who will be talking about #gamedev and their upcoming pirate pinball mashup, #CannonBallers! https://t.co/eJ0VW9jgZg