Exploring the fourth dimension in Unreal Engine! Just implemented a Tesseract in Niagara for our experimental game, Glitchphobia. Watch @Apply_Damage for more mind-bending experiences :) #gamedev#UnrealEngine5#Glitchphobia#lumen#4D
We do not want to spoil too much but it's a good opportunity to show some progress. Glitchphobia just got a new art direction, it also works pretty well with the Lumen lighting and should not hurt your eyes anymore (yeah right xD)
Glitchphobia just appeared in the Steam store page! Keep calm, this is not a release yet, there is a lot of work ahead, but still it's a very huge step closer.
By the way, Steam support is awesome!
#Steam#Glitchphobia#glitch#IndieGameDev#indiegames
https://t.co/nbZLpRvTyI
@HorizontalDuck Hi. We have many, many more twisted rooms and still a lot of ideas. We didn't stop working and the game is constantly in development. Still it's a lot of work ahead. We will definitely inform you when the game is closer to the release date, and post about important events.
@HorizontalDuck Hello, we have planned only full version of the game. Hard to tell when it will be ready because every room is different and we have to implement a huge number of twisted gameplay mechanics. We are working very hard to add new glitches and bugs. Be ready to break your mind :)