My super-versatile Unreal Engine material, you might have seen it before, but this specific configuration is a first. It ranges from a pulse traveling along a single volumetric fiber-optic strand to a cluster of strands that can form a tube. There are no textures here!
In case you have missed
I'll re-upload the fonts that i did or ripped from many Capcom fighting games, most of them done when i did mockups at that moment.
https://t.co/TwKO1pcPgd
Here is what you can create using a small 64-pixel noise texture and a bump offset node. The key is your imagination. Ha-ha. That was 15 minutes with a cup of tea in Unreal Engine. To create the lines from texture, look for my examples titled Power Sine. #gamedev#UnrealEngine
#OriginofStorms Still cooking with updates!
We've added a Frame Meter for both players so you can read framedata clearly.
We've added dummy options including block and movement options.
We've added recording input for the training dummy so you can practice defense!
More soon
@YerkDiff@_OriginOfStorms Would love to chat and learn more about what you're working on! Maybe we can partner up. We're a small indie studio but we get by by doing contract gamedev work.
Hey #PortfolioDay! I'm a 3D animator with a love for animating dynamic characters and camera's. Got a new highlight reel of a handful of stuff I've worked on over the years!
@YerkDiff@_OriginOfStorms We used GGPO when it became available and wrote our own math and tools around it. It leverages Epic Online Services to handshake the peer to peer connections. EOS also allows cross play.
Dmytrii Semenov has launched an advanced bounding-box scaling tool for Unreal Engine 5 that supports both single- and multiple-object selections, including mirrored objects and objects rotated relative to one another.
Get it here: https://t.co/KrekP8Aw36
I been spending alot of time with family and going to the gym and I finally hit under 200 on the scale!
Last time I was under 200 was 2007 so im pretty happy about it
Also @TongNeverSleeps owes me $1000 since we had a bet on who can get there first
Cashapp me Tong $jwonggg
We build for fans, despite haters.
Reach as far as you can. Then spend your time on the people who actually want the game to get better.
That’s how multi-year dream games get finished.