A new update for the Unity Shaders Bible is coming soon! Over 40 new pages will be added. Get your copy now before the price goes up 🔗 https://t.co/Pb0Py61gN6
#indiedev
Introducing CozyBlanket Pro
A next-generation mesh optimization and cleanup toolkit, built from the ground up with AI-assisted retopology, cutting-edge UV tools, and powerful tool system to transform complex geometry into clean, efficient, production-ready assets.
The last day of spring, we have rain all day, I really like this weather. So here are some brain exercises with Unreal Engine for you, rainbow noise #gamedev#UnrealEngine#UE5
Refactored the Triangle Tile SDF generation process in PP_Triangle_Transition_V2.
The main goal was to clean up the node setup — it was way too complex before. Well, it’s still a bit complicated now though/
Even when I’m busy, I want to keep finding things I can work on. #UE5
P.S. Node copy-paste destination is here↓
https://t.co/08BrUVV9ER
Triangle Tiling SDFのリファクタリングを実施。以前より少しだけノードがシンプル。それより長いけど。
ノードのコピペは↑から
🙌🏼@UnrealEngine 5.8 just leveled up #Character#Animation!
#ControlRig#Dynamics brings fast, intuitive physics directly into your rigs!
NO heavy setup, NO complexity. You can now:
Spawn dynamic solvers in sec, build & control chains!
Enjoy! 🤩
https://t.co/5jEcQCqKNW
What good is a solid mechanic if the game still feels flat the moment players get their hands on it? 🤔
Game Design Skills’ upcoming Directing Game Mechanics Satisfaction bootcamp is a 12-week course built to help you create gameplay that feels polished, engaging, and worth coming back to.
Secure your spot today:
👉 https://t.co/ky2dj26NJm
Or learn more below ⬇️
Made a new Ripple Transition Post Process in UE5.
Smooth wavy ripple distortion for scene transitions.
I’d be happy if this inspires someone
copy & paste here:https://t.co/OQg0pYny3d
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UE5でRipple Transitionポストプロセスマテリアルを作成。
シー��切り替え用の滑らかな波紋ディストーションエフェクト。参考になれば幸い。コピペ先は↑
#UE5
Animate UVs with adjustable wave motion. Control frequency, amplitude, and speed on both X and Y axes to create everything from subtle distortion to complex flowing patterns
#realtimeVFX#Unrealengine#gamedev#VFX
Linh Vĩnh Trường shared a technique for animating clouds, smoke, and dust by driving texture panning based on lighting direction and particle motion. ☁️
See more: https://t.co/9Ei5gTFT4G
#unrealengine#ue5#gamedev