For those who do not know, sites like this sell the codes we sent out for free to get content on our game. We do not get content and our good will is abused this way.
If any of our games are too expensive for you and you are going to use a code site, just pirate it.
Amazing work by Meyos who just started modding Hytale and made this world gen biome in an afternoon.
I was not kidding when I said Hytale World Gen V2 would change the game genre!
Pleased to announce that we have officially secured the next two years of development costs through pre-purchases. Combined with my personal commitment of ten years, we are looking very strong for the future ❤️
Thank you all for the support.
Hytale is saved.
We are almost home.
We need your help! To stress test our back end systems and get ready for the 13th we enabled downloads of the launcher. You can download and sign in to get ready now!
https://t.co/eme4aP2Ftu
Thank you, and we look forward to having you in game soon! #Hytale
As I mentioned publicly a few days ago, this new approach to world generation will redefine the block-game genre. For the first time, artists and game designers can take full ownership of world generation, with complete control over the final result. This is a fundamental shift away from a world shaped almost solely by programmers.
With that in mind, I'm pleased to announce that we're planning to expand the Hytale team with a new job role that, for the most part, has not existed in block-based games before: World Designer. Following the early access release, we plan to expand our team by hiring more than 15 World Designers. These roles will be filled primarily from the community, as artists and game designers learn and build using the same tools we use internally and choose to apply.
Hytale's vision is to feel carefully handcrafted while remaining infinitely procedural, with design always serving gameplay first!
We are intentionally expansive, just as we envisioned years ago. Beyond Orbis, we plan to explore alternate worlds, new dimensions, and entirely different spaces. These worlds give us room to introduce new blocks, items, prefabs, zones, regions, biomes, NPCs, quests, stories, and gameplay systems.
In today’s exciting new blog post, Dan and Amber dive deep into the future of Hytale’s world generation!
Discover the incredible new features, capabilities, and potential for both our players and creators. Screenshots, videos and more!
https://t.co/CzUCEpeHB1
The following video showcases a server-side Hytale mod created by a Hytale team member in their spare time. It’s intended purely as inspiration for how different genres could be realized within Hytale!
The gameplay shown represents only a small subset of our modding capabilities and was used to build a simple, survivor-like experience.
This mod is not planned for release as part of the game.
Team Cherry Holiday Sign-off! Hollow Knight: Silksong - Sea of Sorrow revealed, the original Hollow Knight refreshed, and more!
Read the blog post here: https://t.co/qK3JrtAXC3
Hi gamers of the world!
THANKS FOR YOUR OVERWHELMING SUPPORT AFTER THE @THEGAMEAWARDS 2025!
MUCH LOVE! GOD BLESS YOU!
As promised, here’s a short video showing the flutes I played in the GOTY -by the amazing @lornebalfe.
I AM LOOKING FORWARD TO YOUR COMMENTS!
Enjoy