Completely overhauled my menu with my brand-new computer UI, upgraded environments and systems. Can't believe it's almost 2 years since the original menu
#Roblox#Robloxdev#horrorgame#biohazard#devlog
I know it's been a bit but man why hasn't anyone told me that using the animation graphs is SO MUCH EASIER. I know I should just learn blender anim but this looks farrr better than anything I usually do.
#robloxdev#horrorgame
@Guhgluhoo It's been said before, but FNAF games have history and I have no clue where BBN stands in the timeline but referencing previous games/locations/characters is such a great way to connect the worldbuilding.
Just a littttttle dark, testing around with a "lockdown procedure" override that basically shuts off all the lights. Nothing bad ever happened in the dark.
#Roblox#RobloxDev#BIOHAZARD#horrorgame
@ArrowCranked CONTROL is so good but why are you over-exposing the screenshots in the photo editor 🗿
You should mess with the different settings they have on post processing; it can look so good.
Another quick followup, spent the day learning how to work with audio and voicelines my team recorded. I'm really proud of how it turned out, even if it could be improved with more practice and consistency.
#Roblox#RobloxDev#BIOHAZARD#horrorgame
Watching the progress on my game start to come together brings me joy. Compilation of features and environments for #BIOHAZARD on #Roblox. My community has been so supportive, and I can't wait to post Devlog 3 soon.
#horrorgame#RobloxDev
Made some audio changes since finishing this but happy to see my cutscenes module tie everything together, now with captions, camera angle while allowing some movement, and cutscene cleanup for the intro of my horror game, BIO-HAZARD
#Roblox#Robloxdev#horrorgame#biohazard
Redesigned the framework to my terminal system entirely (although it looks the same-). Allows me to more easily connect things between regions with even less spaghetti code. Plus window shutters are cool...
#Roblox#RobloxDev#horrorgame
Managed to figure out how Inverse Kinematics works. This'll allow me to adjust character's limbs to interact with items correctly by adjusting a target location, ideal for door handles, picking stuff up and uneven surfaces
#Roblox#Robloxdev#horrorgame