And now I'm making the walking animations for the "Duelista" character. Only four frames per direction, but as I've tested with other character, it looks fine in the game.
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Working on a new character, she will be the "Duelista", a balanced fighter capable of either hand to hand and short ranged combat. All hand drawn! ๐
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I'm adding some containers that could be dropped by enemies, that will contain money, equipment and treasures to be added to the character's inventory. And a mock-up floor and ceiling! ๐
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This is how the rest of the player's party follows the selected character in the exploration mode, if the formation option is enabled. They try to not overlap anybody, even if the formation option is deselected. #indiedev#gamedev#GDevelop#screenshotsaturday
More things done! ๐ I've polished the way the non selected characters follows the selected one. And the first actions menu panel, with a description of what an action does when selected.
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Another test. Finally I'll not interpolate the animations, as using less frames looks good when the characters are moving. I've drawn all the walking animations for the "Disciplinante", so now I've to color them ๐ .
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A walking test for the "Disciplinante", to be refined. Even with a very limited frame rate, it will be a lot of drawings to cover the front, side and back animations. And that for every game's character! ๐
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The "Disciplinante" doesn't looks bad in-game!๐
There are some issues with sprite alpha blending in #gdevelop , but I hope that as the 3D support of the engine becomes more advanced, it will be fixed.
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This is the 'Disciplinante', the first character for my actual project. It needs more work on the lights and shadows. This time I'll try to make all the drawings and animations by hand, not in Blender, even it will be a 3D game.
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I'm testing how the enemies approach the player's characters, in turns. Maybe corridors so narrow are not a good option, because sometimes the characters block themselves.
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Working on my tactical #dungeoncrawler, now the other characters can follow the selected one. Graphics for testing are borrowed from Daggerfall. The facing orientation of the characters is still a bit weird...
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