Crazy!! Astro Lance took 1st place in the @HYCHAIN_GAMES Jam! ๐ Huge congrats to all the entrants; there were so many incredible games! ๐ Big thanks to @iamarkdev, @erodwrld, and the entire @hytopia team for making this happen! Letโs goooo! ๐๐ซ #GameJam
Early Access available now! Still a few bugs but its time to start getting some feedback. New trailer soon.
Thanks for everyone's support!
https://t.co/wmPCm5l0Lv
#threejs#indiedev#gamedev
Vision finally starting to come together! The end goal is to be able to create, share and mix props to create endless variations! Building on top of @spacetimedb for the backend I can do all kinds of cool stuff here. Exciting!
#threejs#gamedev#indiedev
Ok Here's the first peak at Blade Gen!โ๏ธ
I'm super hyped for this! Been wanted to build it for a while now. Will eventually hit all weapons types! Ill drop more details when It gets closer to beta.
Also see a lot of request for Sci-fi props. I will see what make sense for the tool besides obvious signs and stuff. Lmk if you have ideas!
#threejs #indiedev #Procedural
#Vibejam: Here it is! I just open-sourced the WebGPU procedural terrain engine I built for the jam. Please Star and Follow!
โจ Procedural Compute Terrain & Biomes
๐ Depth-based Water & Shoreline Foam
๐ฑ Instanced Grass with TSL Wind
โ Dynamic Sky, IBL & Height Fog
๐ฎ FPS Controller & Terrain Collision
๐ฌ WebGPU Bloom & Color Grading
Running entirely on the GPU via @threejs! ๐
#WebGPU #Threejs #GameDev #ProceduralGeneration
#vibejam is done. Here's what I made.
Agartha: Lost World โ a browser-native MMO survival game built in 3 weeks with Three.js WebGPU + SpacetimeDB. ๐ฆ๐ฅ
Here's what's packed in:
๐ 8km procedural world โ swamp, grasslands, jungle, & more
๐ฆ 15+ AI creatures: tame them, ride them, possess them, or get eaten
๐จ Deep crafting progression across 10+ stations: Workbench, Tanning Rack, Smelter, Armor Workshop, Weaponsmith Forge , Beastmaster bench and more
๐๏ธ Full snap-socket base building: thatch โ wood โ stone
โ๏ธ 4 spells โ fireball, meteor storm, spectral axe, magic missile
๐งฌ 5-stat RPG system: spend attribute & skill points every level
๐ก๏ธ Modular skinned armor with real geometry culling โ zero clipping
๐ Pre-combat food rituals: 3 timed buff slots + Hearthfire Rested system
๐ค๏ธ Real-time day/night cycle synced to the server clock
๐ฎ Full MMO: proxy players, emotes, chat, quest journal, world map
All in the browser. No download. Just WebGPU.
Play it โ https://t.co/fKTIPKTM9k
#GameDev #WebGPU #ThreeJS #SpacetimeDB
#vibejam 3 days left : FIrst real MP test with another player - Full global and local chat added. Full thatch Tier using @tripoai as well added.
Shout out to @spacetimedb I've been playing with this for a bit now but this is firs time really using it. Pretty impressive.
#threejs #gamedev
Update: the cozy building is starting to feel better! Pixel colors now are Materials. @threejs
smoother placement
cleaner UI
more โaliveโ world
what do you think?
#threejs#cozygames#indiedev#gamedev