@nnssppyyvv@mercifuIl You can’t have Eurovision in Gaza because you left no Gaza. You moved millions of palestinians and took their homes, condemning them to a life in poverty and death. You can’t expect to have a good time in a place like that
Some common mistakes I often see LD students & juniors do are tied to breathability & flow.
To not have enough space for the player to move or things that disallow good flow.
This becomes more relevant in MP games. But can still apply for SP games.
Here's a few examples.
There are lots of ways to solve the problems that come up from this great illustration of 3rd person aiming/shooting. Especially when dealing with projectiles.
I’ve wanted to talk about our solution for this on TLOU2 for a while and seems like there’s no better time than now! 🧵
@lilwilson747 @Valeissoawesome @calambre07 @AKN4710 Literalmente nadie ha dicho de justificar nada. Solo he dicho que vas por la vida criminalizando a millones de personas en base 3 mierdas que has visto en internet y que no representan a nadie. Si se usase la misma lógica con los heteros, estarías todos en cadena perpetua
You can 𝗰𝗵𝗮𝗻𝗴𝗲 the 𝗱𝗲𝗳𝗮𝘂𝗹𝘁 𝗻𝗮𝗺𝗶𝗻𝗴 of duplicated objects "𝗣𝗿𝗲𝗳𝗮𝗯 (𝟭)" in Unity by going to the Project Settings tab 🙂
#unitytips#unity2d#unity3d#gamedev
I've been playing and really enjoying #MetroidPrimeRemaster and I'd like to talk about something they do really well: mental mapping. Meaning that we're always aware roughly where we are and are able to remember locations, ability gates and orient ourselves. #LevelDesign
Hey, #gamedev and those aspiring to be!
The #GDC23 vault has gone live and, thanks to the lovely people running @Official_GDC, can now be viewed FOR FREE.
This is a big deal to me as I worked very hard to put this together. Please give it a watch!🥰
https://t.co/7Y0vLwfMMM