I hope everyone has had a great holiday!
We are working on a new logo and site update to start off the new year, and soon after we'll have some special announcements.
For now feel free to check out the work in progress!
New years resolution, use social media more actively...
So, made some good progress today on a new logo for my company @AtelierMonarch.
I'm not great at art, but I've had a lot of awesome help and feedback so far from some friends.
Here's a sneak peak! (Still a lot left to do)
๐ So thrilled that #Microscopya won the 2nd place at the International Educational Games Competition at the #ECGBL conference! What an honor to be recognized among so many creative games. Big shout out to @CharlesGames_cz for winning the 1st place! #SciComm#GameDev#IndieDev
Highlights since our last update:
@Microscopya won Peoples Choice and Best Amateur Game @geeawards
We will on a panel for Microscopya at September's Indie Game Business conference!
We are working with @MelanieAnnS and finished the programming pass on a first prototype!
Hi everyone!
I'm proud to announce that #Microscopya officially released yesterday (and the day one patch finally got approved on android today). Please check it out, and we'd love to hear your feedback! It has been great working @beatascienceart and @MatthewCooneyJ on it!
๐ฌ๐ฎ #Microscopya is OFFICIALLY LAUNCHED! Itโs a science game exploring the beauty of the molecular world inside the cell. The game is free, so check it out on #Android, #iOS, or your browser today: https://t.co/i2Z8VscSMJ. Please RT!
#SciComm#IndieDev#GameDev#AcademicTwitter
Its hard to believe that it has been a little over a year since the studio started! We have slowed down a bit here since January but are still chipping away at projects.
The first project we had a hand in, @microscopyagame, is to be fully released to the wild July 8th!
Big announcement! The official release date of #Microscopya is July 8, 2022! It's been a huge journey taking this from just an idea to a game that we're really proud of, and I hope all of you get to check it out. Please follow @microscopyagame for more updates! #SciArt#IndieGame
Its been a while since we posted, but hopefully everyone's year is starting off well!
We've been working with @beatascienceart to make an awesome and educational game about cells. You can check out the trailer and an early build on their site: https://t.co/LgbDO6YvpA
Its been another slow week for updates. The good news is we are officially past milestone one of three for our first major client project! Both parties are happy with the progress so far, and we are excited to continue working with the EM:RAP team over the next few months.
We're hard at work on our contract jobs this week, so we won't have any real updates today or Thursday. I'm hoping we will have a sharable version of our initial key art done by next Tuesday though!
I know we missed our Tuesday update this week, but today I wanted to share one of the awesome creature concepts @lioninthepool made during our last doodle session.
While engineering efforts are a little pre-occupied with our other project, we'll be shifting to art progress updates!
One of the things I have been very adamant about is maintaining visual clarity without sacrificing aesthetic. So, we made these style choices as a first step.
We are excited to be almost done with our first combat prototype!
Pathfinding, character stats, and the turn order are in. There's also a twist to be revealed in the future!
This is definitely a temporary UI Layout, but it will be fun to look back and see the progress.
When we started working on the design for our current project, we had to decide how to handle our grid, and I totally didn't re-watch this video multiple times...
https://t.co/Qm5PJvQb9b
Teaser #1: WE HAVE HEXES!๐
And I'm definitely not watching it again right now... Definitely
Three weeks ago we officially kicked off the studio hiring two members to form our awesome team! Art Director @lioninthepool and Unity Engineer @HKellstorm
While we still aren't quite ready to announce our project, we will be sharing teasers and dev updates every Tues & Thurs!