The gates are open. Illuvium Deathmatch is officially LIVE. ☠️
Drop into a high-stakes, 10-player free-for-all where positioning is everything. Select your challenger, set your grid, and outlast the competition.
Choose your stakes:
🆓 FREE Mode: Use your Free Starter Challenger to farm Bones completely risk-free.
⚔️ STANDARD Mode: Pay the entry fee to compete for Skulls and a shot at the progressive Jackpot.
Victory pays. Defeat kills.
10 Challengers. 5 Rewarded. 1 Winner. 💀
Illuvium Deathmatch launches this Thursday, June 4th at 18:00 UTC!
Pick your strategy and choose your stakes (graphics below):
- Free Mode: Zero fee. Play risk-free and farm Bones.
- Standard Mode: 100 fee. Fight for Skulls and a shot at the global Jackpot.
🚨 2 DAYS UNTIL DEATHMATCH MODE LAUNCHES 🔥
The best way to compete is have your challengers ready.
Watch how easy it is to open Challenger Packs and pull new Illuvials for the arena.
1 Pack = 8 Challengers
Cost: 100 Skulls or 100 Bones
Blind draws. Deadly odds. Every pack could contain your next champion.
Whether you’re playing Free Mode or going all-in on Standard Mode, you need Challengers.
What are you hoping to pull? 👇
Illuvium Deathmath drops in 2 days.
Illuvium Deathmatch: FREE vs STANDARD | IN-GAME BREAKDOWN
Just dropped the raw in-game tutorial so you can see exactly how brutal this is gonna be.
Free Mode = Zero cost. Earn Bones. But permadeath hits harder.
Standard Mode = 100 Skulls entry. Growing Jackpot. Real risk. Real reward.
10 Challengers walk in. Only ONE walks out.
First Blood saves you. Everything else is war.
Which mode are you jumping into on June 4? 👇
The arena is calling.
Sick of MMO expansions making your hard-earned gear useless?
Obelisk Rising is being built on true horizontal progression. Take a break for a month or a year, come back right where you left off. Your time is respected.
💀 PERMADEATH IS REAL.
Watch what happens when you fight in Illuvium Deathmatch
One moment you’re battling for the win…
The next, a bad placement and your Challenger is gone forever
This is what makes Deathmatch unlike anything else in Illuvium.
First Blood = Guaranteed Revival.
The arena shows no mercy.
Deathmatch Mode launches June 4, 2026.
Are you ready to risk it all?
Same encounter skeleton, reskinned for biome diversity. This is how we're building horizontal endgame without seasonal resets.
Skinned dungeon variants to keep exploration feeling fresh. First look at our sub-zero snow environments currently hitting the pre-alpha testing loop.👇
🚨 THE WAIT IS ALMOST OVER 🔥
In just 6 DAYS... ILLUVIUM DEATHMATCH MODE LAUNCHES!
10 Challengers enter the arena.
Only 1 leaves victorious.
Your Illuvial. Your strategy. Your glory.
Two modes dropping:
FREE MODE - Jump in for free. Earn Bones. Lowest revival chances. Feel the heat.
STANDARD MODE - 100 Skulls entry. Growing Jackpot. Real stakes. Permadeath on the line.
First Blood = Guaranteed Revival.
The battlefield is calling. Are you ready to dominate?
June 4 is going to be LEGENDARY. Stay Tuned!
If you're excited about my AMA with @KieranWarwick tomorrow night all about upcoming Illuvium updates
AND
His new secret project: Loadout.
Then like and repost!
Harvesting in the Taiga Boreal means never letting your guard down
One second you're grabbing some resources, the next you & the squad are fighting an Illuvial, clearing an unexpected enemy hordes, and immediately vacuuming up the next harvest
Almost every single GameFi project has launched at a $5m plus valution. We have 4 studios launching on Loadout at basically zero market cap, all with thousands of wishlists on Steam. It's gonna get crazy.
The builds are running and Dev Chat #2 drops tomorrow live on the Discord Stage!
• Core vision updates
• Live community Q&A (Drop questions today)
• Watch Perry, Rich & Peter try to survive a live boss encounter
Don't miss the chaos. Set a reminder: 19:00 UTC👇
Obelisk Rising: Dev Chat #1
Join us this Friday, May 8th at 7pm UTC on Discord.
Deep dive into Illuvial utility and the new progression system. Plus, our views on the utility of existing NFT collections.
Expect leaks and a MMO focussed Q&A.
The Deathmatch build is nearly ready for testers. I just played a match, and it looks and feels great.
Will jump on Discord later and show off a preview.
Our first release of Overworld generated over $2M in revenue, and it was missing almost everything our playerbase wanted. That is all fixed.
Beyond has generated over $10M in revenue, and TCG is coming.
Arena is an amazing game, but the skill ceiling makes it unattractive to crypto gamers looking to make cash. Launch it in mainstream with a $15 price tag, and we'll see what happens.
Zero also generated hundreds of thousands.
Deathmatch addresses an entirely different market, and we're going to integrate with @Ronin_Network.
But we have never had infra, a platform that other projects join. That is about to change in a big way.
What I am announcing next week has the potential to remove the negative stigma of crypto gaming in mainstream. My mission from day 1.
Level 0-20 sped up in Obelisk Rising.
All features are in. Now we polish and add content.
We will share lots more content like this as things start looking better and better. Still pretty raw now.
So much is being built, all to be released this year.
Not included on the Roadmap are the licensed Survival Game and the project I have been working on.
Both funnel back into ILV.
And not trying to hype people up too much, but we have a video being edited that shows levelling from 0-20 in Obelisk Rising, and it's giving me the feels.