Games have changed.
It’s no longer about discs, shelves, or ownership. It’s an endless series of licenses, served by storefronts and servers.
Games—and their consumption of collections—have become a well-oiled machine.
Games have changed.
Account-tagged players carry account-tagged keys, use account-tagged downloads. Always-online checks inside the client enhance and regulate access.
License control, store control, patch control, catalog control… everything is monitored and kept under control.
Games… have changed.
The age of ownership has become the age of access, all in the name of averting catastrophe from used copies and piracy, and he who controls the storefront, controls the library.
Games… have changed.
When the catalog is under total control, games become licenses.
#PhysicalMediaMatter #mgs4
@beeeemooooo@PurpleColonelSP You could say that this isn't too far from that. Is the game responding to the player actions. And it's nothing super crazy and hardware-demanding, GTA:SA and RDR2 already did that.
🌟South America has been added to the tour🌟
Shows will be held in:
🇧🇷 São Paulo
🇨🇱 Santiago
🇦🇷 Buenos Aires
🇵🇪 Lima
🎟️ Tickets will go on sale August 19th 10am local time.
For tickets and to check all other tour dates worldwide, visit: https://t.co/NXkTDAL724
The Backrooms
A world where nostalgia and novelty attack you in the form of "art." I'm blown away. It reminds me of pseudo-3D games from the 2D era, back in the dawn of RPGs and the Family Computer (NES), before polygons and textures existed. Simulated 3D spaces built from looping, repetitive visuals: digital labyrinths unconstrained by the rules of architecture. I used to draw maps on graph paper just to keep track of where I was. That sense of confinement. That feeling of anxiety. Both are revived here in live action. The art direction is clever, incorporating elements of art, architecture, and psychology. This is a 21st-century liminal-space version of "CUBE," a work of surrealism and cubism in which video games of the 1980s and the modern world connect across dimensions.
-Bueno Gasta ahora que ya paso mucho tiempo podemos contarlo, Ibai nos vino a apretar al vestuario y nos dijo que tenias que perder si o si porque sino a la cobra lo metian en cana y tuviste que ir a abrazar
-Si Davo yo la queria ganar pero no podia vender a la cobra
-Edul… no hace falta que respondas pero te necesito preguntar. Qué pasó hace 20 años en la velada coma Edu Aguirre?
-Y mira Davo te voy a ser completamente honesto ya pasaron muchos años. Ibai entró 10 minutos a nuestro vestuario y nos pidió ir para atrás contra Edu Aguirre. Es verdad que yo no estaba tan preparado físicamente como él, pero la verdad es que el gordo nos dijo que tenía que perder o si no me iba a cagar la carrera. Que en paz descanse Ibai pero en vida todos saben que fue un mafioso hdp