Nsight Graphics 2025.4 is out! Highlights include extensive Slang support across the tool, a new version auto-updater, & major improvements to the new Graphics Capture (now out of Beta)! See the release notes & download here: https://t.co/bcviRlHqNY
#nvidia#nsightgraphics#tool
The #NVIDIA Graphics Developer Tools team is hiring a new GPU Crash Debugging Engineering Manager to lead the #Nsight Aftermath team . If this opportunity to help developers worldwide sounds interesting, you can get more info here: https://t.co/uOGE9U4t9j
#NsightAftermath
If you're a file format nerd, here's a super interesting explanation of how the OBS folks fixed the streaming MP4 issue through their new "Hybrid" MP4 format (by hiding streaming video fragments inside a finalized MP4 container for a soft-remux):
https://t.co/VGKi0Fvenj
#NVIDIA#NsightGraphics 2024.2 was just released & the Vulkan Shader Debugger is available to everyone! There are some great profiler improvements and updates to Aftermath too.
Info:
https://t.co/7sarHjs9uy
https://t.co/XhqKOiXRHo
https://t.co/49I74aNGTc
https://t.co/m8MZGwMoEv
Happy #SIGGRAPH! Want to learn how to profile & debug shaders? Or how to optimize work submission to the GPU? Join the @NVIDIA Developer Tools team for an interactive lab!
Info:
https://t.co/hNUCU011lV
https://t.co/cnfuxIi6j1
https://t.co/C6m5nqAoVm
https://t.co/ybZoZKCq97
If you’re at #GDC24 today, come say hi at the Dell Booth where we’ll be demoing the tools. Check out our session or lab at 1pm. The lab is fully interactive and you’ll learn a lot!
Lab:
https://t.co/2HlnhE79yU
Session:
https://t.co/eXt642Znxk
#NVIDIA#Nsight Graphics 2024.1 is out! This includes the new Shader Debugger Early Access, OpenXR support and an Events List for GPU Trace. Check out the release video here: https://t.co/PxLi3tYrLL
Download here: https://t.co/4jDct7olRs
Release notes: https://t.co/sQSbPeJ4Pw
Going to #GDC2024? Want to learn about how to debug and profile ray tracing in production? The #NVIDIA Graphics Developer Tools team is doing an interactive lab at GDC! Early signups are happening now and are sure to fill up. Get on the RSVP list!
Link: https://t.co/2HlnhE79yU
Nsight Graphics 2023.4 is available now.
Learn more about new features for high-performance graphics development in the release spotlight video. https://t.co/FWC8WpYvvW
Nsight Graphics 2023.4 is out! Get it here: https://t.co/DWhmArCmEF
Tons of new features including a brand new Ray Tracing Inspector and a major upgrade to GPU Trace profiling. Aftermath got updated as well with a new analysis mode and crash signatures.
https://t.co/Ehu4mcCpsH
Nsight Graphics 2023.3 is out with a brand new feature that is going to change the way you profile and optimize shaders: the Realtime Shader Profiler in GPU Trace. Download & more info here: https://t.co/ArRL09Fbvh
#NVIDIA#NsightGraphics#Nsight#Shaders#Profiling#Raytracing
Speed up GPU crash debugging with the Nsight Aftermath SDK. Revealed at #SIGGRAPH2023, Nsight Aftermath SDK 2023.2 provides low overhead event markers that help identify what workload caused a crash. Get more info and download it here: https://t.co/AZU3Ia5mGL
If you're coming to LA for #SIGGRAPH, check out our Lab on Sunday (08/06) to learn how to profile a graphics apps using #NsightGraphics and #Nsight Systems! We're going to unveil a powerful new profiling feature with an interactive demo so don't miss it! https://t.co/FuwOkbFHMv
If you use #NVIDIA#Nsight Graphics for 3D graphics profiling and optimization, you may have used the Range Profiler in the past. With it gone, you should be using GPU Trace instead. Check out this great transition guide to help you make the switch: https://t.co/zjex4RyJC4
I'm always super excited to talk about NVIDIA Developer Tools so come check out the webinar at 10am PT to see me ramble on about path tracing, tools and game development!
Want to learn how NVIDIA #Nsight Tools can improve your game's frame rate?
Register for our upcoming webinar on April 18 to find out and see Nsight Graphics in action in a live demo scene.
#GameDev#RTX
When I joined NVIDIA in 2014, I discovered an incredible group of people who imagined a future where games were path traced in real-time.
After much work, that future has arrived - and this is just the beginning.
https://t.co/xi8035tJdR