New for RTX game developers this month ⚡️
🎮Learn about DLSS 5 with 3D-Guided Neural Rendering controls
💬NVIDIA ACE updates including an expanded speech pipeline and inference framework
🖼️RTX Kit 2026.3 featuring RTX Mega Geometry 2.0
Read more 👇https://t.co/uCh0GIkfqp
Hear from @NBA2K developer, Visual Concepts, on how they tuned NVIDIA DLSS 5 to help achieve a more lifelike NBA experience in 2K27 🏀
NBA 2K27 is #RTXON 9/3. Learn more: https://t.co/W2fCS4NIto
DLSS 5 introduces 3D-Guided Neural Rendering, which uses AI to infuse game scenes with lifelike lighting and materials. Developers tune the final output for each game to bring their artistic vision to life.
Catch up on all of the GeForce gamescom news:
⚫DLSS 4.5 Ray Reconstruction Out Now
⚫EA, Embark, & Ubisoft Coming to RTX Spark
⚫New RTX Games & Trailers
⚫CONTROL Resonant RTX 50 Series Bundle
⚫RTX Remix Updates
+ More: https://t.co/S5zzgE8m3I
This week's Level Up With NVIDIA webinar is all about DLSS 4.5 in @UnrealEngine 5.
We'll be covering the latest DLSS 4.5 features and support for UE5, walking through scene applications, and answering your questions live.
📅 August 12th | 10AM PT
Register 👇
https://t.co/oavBrR0DAC
Check out the new NVIDIA OptiX Toolkit, a set of utilities designed to support applications utilizing the OptiX ray tracing API.
Our latest blog covers two of its debugging facilities: consistent checking of OptiX and CUDA API error codes and targeted device-side debug printing.
Read blog 👇 https://t.co/bXQhcfuwJ7
At #SIGGRAPH2026, @edliu1105, NVIDIA Director of Applied Deep Learning Research, shared the research behind DLSS 5.
His keynote presentation explored how the game’s rendered frame grounds the model, along with the challenges and methods of preserving artistic intent, maintaining temporal consistency and delivering results in real time.
Watch here 👇 https://t.co/3W7J3py0NY
Missed the NVIDIA keynote at #SIGGRAPH2026?
Catch up on the latest breakthroughs in neural rendering, world models and simulation for robotics, presented by NVIDIA research and engineering leaders Neil Ashton, Edward Liu and Ming-Yu Liu.
Watch on demand 🎥 https://t.co/Pf9mKtTojz
Want to win an RTX PRO 6000 at SIGGRAPH? 👀
Join NVIDIA and our guest speakers during Physical AI day, RTX Rendering day, or AI in Production day during #SIGGRAPH2026. Snap a photo while you attend a session and tag @NVIDIAworkstatn to be entered for a chance to win. The more sessions you attend the more chances you have to win.
📍 Los Angeles Convention Center | July 21-23 | Room 502A | https://t.co/hrVKkKzOdU
🚨 Winner must be present in room 502A on Thursday, July 23 at 2:30 PM to claim the prize.
🔗 Learn more: https://t.co/d0Sy8MSJBF
NVIDIA is advancing graphics and simulation with agentic and physical AI at #SIGGRAPH2026.
From open models to real-time simulation, AI and graphics breakthroughs are transforming media, content creation, and robotics.
Read the latest announcements. 👇
https://t.co/TuuwW8QdkH
Neural rendering is opening the door to a new era of real-time graphics.
Want to learn more? 👀
Tune into the NVIDIA #SIGGRAPH2026 keynote tomorrow to learn how NVIDIA DLSS is helping advance photorealistic visuals while staying true to the worlds developers create.
🗓️ 3:45 PM PT: https://t.co/4VmbOoKuQc
Neural rendering is driving the next wave of innovation in computer graphics. 🖼️
Tune in Monday for our keynote at SIGGRAPH 2026, where NVIDIA leaders will share our latest breakthroughs in graphics research.
Read the article below by NVIDIA Director of Applied Deep Learning Research @edliu1105 to learn more 👇
https://t.co/oTbTVIRWOr
How did @capcom_official use RTX and DLSS to bring path tracing to PRAGMATA and Resident Evil Requiem?🎮
The RE ENGINE team breaks it down.
Read the Q&A: https://t.co/dAWgktigLh
Rendering takes center stage at SIGGRAPH 2026 ✨
Join us for RTX Rendering Day to explore the latest in real-time and production rendering with NVIDIA RTX PRO. From VFX and animation to virtual production and design visualization, see how RTX technologies are helping artists, studios, and designers create richer digital worlds faster than ever.
📍 Los Angeles Convention Center 502A
🗓️ Wednesday, July 22 | 9 a.m.–5 p.m. PT
Register Now: https://t.co/z1kXG5zIB4
#Vulkan developers ‼️
Support for descriptor heaps is live in NVIDIA Driver 610 and Nsight Graphics 2026.2.
Read about this new approach to shader resource binding, and get started with an open-source sample 👇
https://t.co/tVQPZsz2Wp
The future of computer graphics is here, and it's built by AI. ✨
Don't miss the NVIDIA Research Keynote at SIGGRAPH 2026 for live demos and research examples showcasing breakthrough neural rendering, world models, and simulation methods across creative tools, industrial design, robotics, and autonomous systems.
We interviewed the @Krafton_AI team about building PUBG Ally, an AI teammate powered by NVIDIA ACE that can talk, loot, revive, and react during a live match.
Learn about:
🎙️Turning player voice + game state into speech and actions
⚡️Running a small language model on-device for lower latency
🧪 Tuning PUBG Ally with playtests and real player feedback
Read the interview 👇https://t.co/rUt2Aim6wy