Due to life and a little more development needed we have made the decision to postpone launch so we can make AutoForge be the best game we can make it. More info here:
https://t.co/MfIX4anGqt
#gamedev#indiedev
โ๏ธ AutoForge has a release date! โ๏ธ We're also running one last sale before the scheduled price adjustment in a few days. So now is a perfect time to pick it up, unless you want to pay full price... ๐
https://t.co/EpZ00YuYvh
#indiedev#videogames#automationgames#AutoForge
Dev Update - News and Release Window for AutoForge 1.0
We have lots to cover and are starting to pull back the curtain on some of the upcoming changes and improvements coming to Full Release!
#gamedev#indiedev#indiegames#factorygames
https://t.co/bf0SGFkKxi
๐ฅ0.7.41 - Hotfix for the Hotfix ๐ฅ
A regression that caused issues with some folks' power infrastructure in the previous patch has been solved. Thank you for your patience and helping us solve this! โ๏ธ
https://t.co/hjqnXx2rZI
#gamedev#indiedev
โ๏ธAutoForge Patch 0.7.40โ๏ธ
A quick deviation from work on AutoForge 1.0 (NEWS SOON) to address some bugs and issues. Have a great week ahead, everybody!
๐ ๏ธ Patch Notes ๐ง
https://t.co/4vXHEXIpVi
Another few hotfixes this week addressing some crashes and bugs! ๐ง
As we get on top of issues we'll be setting our sights back on the next update - AutoForge 1.0 - more news soon, follow on Steam to stay up to date. #gamedev#indiedev#autoforge
https://t.co/C8DlUzWeen
AutoForge, our 2D Automation Sandbox has a new ๐งHotfix ๐ง live today for our Multiplayer update and it also just happens to be the last day to get 30% off!
And here are the full Patch Notes for AutoForge 0.7 - This update was A LOT so adding huge new systems like 'Multiplayer' as single lines feels quite silly, but there's still tons to note, so please enjoy.
https://t.co/uAZbANdo1C
#gamedev#indiedev#autoforge#gaming
AutoForge's highly anticipated Multiplayer Update is here! Jump in with a friend or three and start automating some spaghetti!
https://t.co/J0IpQ1yNtJ #gamedev#indiedev#pixelart#gaming#autoforge
@fantasicKagerow Thank you for the feedback! Updates and news are posted to Steam, and we are no longer active on Twitter.
Our team is very small and our resources limited but we can assure you we are very motivated and will try our best to meet your expectations.
@cobalt_tale Thank you for taking the time to lay out your thoughts! The progression and resource balances are definitely things we want to fine tune so this helpful.
We have almost finished developing long-distance transportation for the next update!
@omame320 with Collectors passing items into tubes right now. We have fixed the problem and it will be in the next update. For now, if you use a porter it will grab the items from the collector! Thank you for helping us catch this! (2/2)
โก๏ธโ๏ธAUTOFORGE IS NOW AVAILABLE! โ๏ธโก๏ธ
This is not a Drill- though you'll need those to harvest the Ore!!
Out now on Steam Early Access!
๐น๏ธ: https://t.co/Fw7UYcMd9l
#indiedev#indiegames
@omame320 Hi there, thanks for reaching out! Normally you should be able to power the Collector and it will pick up items on the ground nearby and feed them into tubes. I went and double checked everything to make sure it was working correctly but it appears there is a problem (1/2)