Calling blocking done. Are you liking these frequent updates and seeing the process of should I shut up and post the final once it is done?
#b3d#rigging#animation#gamedev
nigel style just posted another reel!
he has background training in 2D animation so a lot of his ideation are drawn first! (use whatever helps you communicate to the team!). this one is FULL of gems for your favorite skins so check it out~~!
https://t.co/uJEzxziY1U
#animtip for animating jumping characters from left to right:
-Vanilla physics. Gradual ease into and out of the apex
-Hitting a "wall". Common mistake when trying to create "hang time". Looks like they get "stuck"
-Stylized Hang Time 💋🤌🏽💕
One of the most difficult shots I have done was on Tangled, when 4 little girls help Rapunzel braid her huge golden locks! Animating this scene required super careful planning and choreography! This took me around a month and a half to complete!#process#animation#tangled
GenDesign CTO and animation director for Shadow of the Colossus and The Last Guardian, Masanobu Tanaka, gave a CEDEC 2021 talk last month on "5 Rules for Animating Giant Characters" he arrived at over the course of both those games. They are as follows...
Hi, everybody, this is the Recall animation of Diana the Sentinel of Light that I worked on,🤩
I produced a detailed process analysis for her.
I really liked the character #sentinels#repostday#LeagueOfLegends#Diana#animations