@Steve_Yorkshire More to the point, we *are* tryin to put that to bed, and we *have* done cmake alts since. so if there's still bits giving grief, be good to know before we call it
@vegassparkyrich@Steve_Yorkshire For clarity:
https://t.co/Lprw4Dr5bD (3.x)
or
https://t.co/ILJ6PTGWsn (4.0 wipwork we're about done with)
giving ya grief?
The rule-of-three: Never create “abstraction layers” before you have three working (independently coded) cases. Then it’s not abstraction, it’s extracted commonality.
Frozen Synapse 2 is out now
Turn-based combat
Strategy in a big city
Glowy cyberthings
OPEN WORLD TACTICS
Steam:
https://t.co/rfdkmSaRQQ
GoG:
https://t.co/QJge8wDjFO
Humble:
https://t.co/Iy4ptS0OdH
(Please RT - this is the last time I'll ask for RT's for a LONG WHILE)
In addition to the original irc, we now have a discord set up for the Torque3D community! Feel free to drop in and talk gamedev shop or just hang out with people that pretend to be cool! https://t.co/jQCPcNS3ym #torque3D#gamedev#indiedev
Another workblog update talking about threads, entity/component/systems, networking, GFX improvements and lots of nerdy details. A good update for the holiday season! https://t.co/oX71cFGY6v #Torque3D#indiedev#gamedev