@maminaliari It's definitely great seeing people come out of the woodwork at random to name drop some of the less widely known ones.
As one of the guys working on #Torque3D, it's certainly heart warming that people'll bring it up on their own. Means I gotta keep up the work for you all. :)
@bawenang@bgolus It's still chugging along. We've been updating it non-stop since GG handed it off for community management. Lot of additions and improvements since you'd last used it no doubt :P
You can check it out on github here: https://t.co/eejK0FHJQl
@KenneyNL Feel free to check out the #Torque3D and #Torque2D game engines! I definitely appreciate the work you've done, and I've encouraged people in the community to check it out for prototyping and the like.
@cmuratori It wasn't listed there, but both #Torque3D and #Torque2D are also options, both getting ongoing work and support by us devs, so that may be worth checking out and adding to the list!
@lentsius_bark@espritex@devolverdigital Feel free to give it a whirl. We've been constantly updating it even now, and with it being MIT licensed, you'll never have to worry about these kinds of license/fees shenanigans Unity's doing
@jefftunn Yup we're still chugging along nicely. @Azaezel already linked the git repo, so here's the link to the hub site as well for good measure: https://t.co/f8GaGoAazV
Good news is, because #Torque3D is MIT licensed, you'll never have to pay-per-install. Or pay a monthly fee. Or a license fee. Or a subscription. Or anything at all, really.
Free as in actually free.
#gamedev#indiedev
PBR updates, probe crash fixes, PostFX updates, PR merges galore and more in the latest workblog update https://t.co/NQv6qIntP4 #torque3D#gamedev#indiedev
https://t.co/xPndIMslYn
Part two, a day later than expected, but hey, this is a pretty meaty one. This time we cover engine improvements and updates to the toolstuffs, specifically Assets workflow!
#Torque3D#gamedev#indiedev