Al final le he cogido el gustito a esto de hacer ingeniería inversa a juegos de MS-DOS. He aquí el primer nivel del juego de Star Wars: Dark Forces, parseado y cargado directamente en el navegador.
@SEUR como siempre haciendo de las suyas, compré unas cajas de mudanza hace como 3 semanas. He intentado contactar con ellos, he puesto reclamaciones y todavía no me dicen nada, es acojonante lo mierda del servicio.
The new Penpot UI (user interface) redesign is a big step in our commitment to making a user-friendly, efficient, and accessible design tool.
Explore now in our early access what the new UI has in store for you!
https://t.co/K85BwhhWQv
I've been intermittently and slowly working on a game project for more than 10 years. I know it won't be a success because it's not the kind of game people like these days. I'm at peace with that, so I'm just making it for the sake of it. The thing is that...
How's the game doing? Well my goal was to sell 1,000 units in the first month. So it's doing great 👍 Thanks to everyone for supporting the project. Maybe now I can afford travel, I've always wanted to visit Other 🧳
📢 Exciting NEWS! 🤩
"Free #GodotEngine port available for #NintendoSwitch" 🥳
"This port represents a collaborative effort, co-authored by multiple members of the forums on the Nintendo Developer Portal. It underscores our commitment to make Godot Engine more accessible to a wider range of creators."
Enjoy! 🙌
More information in the link below:
Hoy a las 12:00 hay convocada una concentración en la puerta del Hospital La Paz contra el cierre sobrevenido de la UCI pediátrica, al no haber profesionales disponibles debido a la reincorporación forzada de un jefe que ha acosado y maltratado a todo el personal.
Introducing the Out of the Blue Bundle on Steam, merging the magic of a remote Polynesian island in the 1930s🏝️ and a city trapped in the 70s 🌆Dive into American Arcadia & the critically acclaimed Call of the Sea! 20% off by purchasing them in this bundle
https://t.co/uSJESUl5Mo
BTW, my approach is totally different. I've used the BroadcastChannel class to syncronize between windows instead of using localStorage events and also I'm just rendering a quad and all the graphics are fully generated in a fragment shader instead of relying on geometry.